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Q1SP Mod DevKit - Progs_dump
progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than “vanilla” Quake, while retaining the look, feel and gameplay of the original.

Features include:

* trigger spawned monsters
* custom sounds (ambient and triggered)
* custom models and sprites with optional animation frames
* multiple targets, targetnames and killtargets
* custom trigger_push (can be used for water currents, et al.)
* enhanced triggers (start off and is_waiting flag to delay triggering)
* enhanced plats (toggle, start at bottom, etc.)
* trigger_setgravity (on player and / or monsters)
* trigger_usekey (trigger volume that requires a key to fire)
* tele_fog (play teleport effect e.g. disappearing monsters)
* Rotfish fixes


Sample Maps by Ionous, Mclogenog and dumptruck_ds

Please read the manual for full details.

NOTE: If you use this DevKit, your map should be released as a stand-alone mod and installed into its own folder in the Quake directory. This is not intended to be a mod that people make and release content for.

Screenshots:

Ionous' map
Yoder's map
dumptruck's map
Ionous' 2nd map

There will be some bugs. I'll do my best to keep this updated regularly. I hope you find it useful!

4mb download on Quaketastic.
Or on Dropbox

Source on Github
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This Will Be Pretty Useful 
Nice to have a "blank page" custom progs of sorts for others to build on, makes me much more willing to learn qc for a big project I have in mind.

Cool maps too, including ionous' which may as well have been a tiny ionsp2 considering how nice it was. 
Congratz On Your QC Project Release 
Well done dude, d'loading and playing now. 
 
Thanks damage!

Otp: quakec is just as gratifying as mapping. For me it was a lot of trial and error. Someone said recently the best way to learn Quakec was to look at a lot of code. Custents and RRP have decent comments so I recommend those if you start looking.

Also progs dump would be good for speed mappers. 
+1 Vote For A Progs_Dump Speedmap Pack! 
To celebrate the new tools, who all would be up for a SM188? 
I Would Be 
It was one of my goals with this to make speed maps more dynamic and easier to create. I would join in for sure! 
 
What QC version this is based on? It would be nice if you add ladders, earthquakes and some other mission packs goodies. 
Six Shoota 
It's compiled from id1 1.06 with pieces from Hipnotic, Rogue, Rubicon Rumble Pack, Custents and a few others. If more people request ladders I will consider it. But they are clunky in qc and feel less like the original game to me. Earthquakes almost made it in but they are so limited and really don't affect the player too much. Not sold they are worth it.

The goal was to really stay close to vanilla Quake and not to add too much other stuff. I felt gravity was a good addition because it was in the original game albeit hard coded.

Once you get into breakables, ladders and other things then you may as well go with Arcane Dimensions. Also the code is freely available and this is really a base for mappers so people can add when they'd like. 
+1 Ladders 
Preferably Quoth-style instead of AD-style, though the latter can provide interesting combat situations. Both, perhaps?

Re: earthquakes
I think they're a cool gimmick that can enhance the atmosphere in lava/rocky maps. Plus, gameplay-wise, I like the unpredictability they lend to a simple thing like following a monster with the NG or in platforming sequences.
tl;dr earthquakes=good 
Not To Mention That They Fit The Name Of The Game 
EarthQuake 
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