How Goes It??
#35 posted by Qmaster on 2018/10/26 04:12:08
Hmmm...this is probably my most complex entity setup yet. I'm making heavy use of the entity state system, finding its limitations. Thankfully, trigger_relay remains the most amazing entity ever. And with AD 1.70 you can have it start disabled and enable it later. Yes! This is the coolest replacement for a hack yet.
How goes your mapping? I find I'm having trouble avoiding being too campy. I have some nice creepy sound effects in my library of mods that I'll include with the map though to help out.
Random Thought
#36 posted by Orl on 2018/10/28 00:18:04
This being a Halloween jam and Redfield being a fan of Disney, I'd imagine this would be the perfect opportunity to try and recreate the Haunted Mansion.
Redfield? I hope you haven't retired.
#37 posted by Drew on 2018/10/28 00:58:55
Hope Qmaster pulls through
I liked your previous maps
Thanks!
#38 posted by Qmaster on 2018/10/29 00:17:37
I think so, since I have all the wprkings finished now. Just need to add monsters amd arrange it.
Announcement About Paths For Misc_models, Sounds And Such
#39 posted by Newhouse on 2018/10/30 18:24:29
Hey,
We will use ad devkit packaging for this jam and to not upload duplicate files remember put them directly under first folders. Models for progs/, sounds for sound/, gfx stuff to gfx/ etc.
^ *to Not Upload Same Files Multiple Times Under Subfolders*
#40 posted by Newhouse on 2018/10/30 18:42:41
#41 posted by Qmaster on 2018/10/30 21:04:39
Wait so even sounds will "hang loose". That never happens in mods.
Well If They Were Originally In Subfolder, Then It Is Fine*
#42 posted by Newhouse on 2018/10/30 23:41:37
#43 posted by Newhouse on 2018/10/30 23:43:20
Just trying to keep things a bit more standardized.
I'm Assuming Bsp2 Is Not Allowed?
#44 posted by Qmaster on 2018/11/01 02:58:47
Qmaster
#45 posted by Newhouse on 2018/11/01 10:47:35
Can send the files to mikkou9(at)gmail(dot)com?
#46 posted by Newhouse on 2018/11/02 12:16:25
Hey guys, I have been a bit busy recently and I will have days off next week tuesday and wednesday so I plan to try pack everything in those days. Sock will be helping with dev kit packaging but I hope I can get all the files if not 5th, 6th would be the last date probably.
Meanwhile I will try finish up own entry and start map closer to the deadline to know exact number of entries.
Keep on mapping until the final day*
#47 posted by Qmaster on 2018/11/02 15:34:39
You got it boss....need all the time I can get to finagle them brushes and spitshine the scary.
#48 posted by Newhouse on 2018/11/04 08:10:05
can everyone package the latest files and dm me them(on discord) or email mikkou9(at)gmail(dot)com. Remember zip files. After work about 8h~ I can go through them.
Remember Checkout Deadline Too
#49 posted by Newhouse on 2018/11/04 08:11:51
It is in the first post but just in case. About 1 day and 16h+ atm.
http://khreathor.xyz/jam/halloween/counter.html
5h+ Before Timer Is Over.
#50 posted by Newhouse on 2018/11/05 19:19:54
You can send me files close to deadline, or mention that you can make it for the tomorrow morning (gmt+2). I will playtest each of entries and see if there is some bugs needed to be fixed etc. It will take couple days to wrap up everything anyway.
http://khreathor.xyz/jam/halloween/counter.html
#51 posted by Qmaster on 2018/11/06 00:34:44
I can make it for the tomorrow morning. Having to fix some clipping issues with my trisoup.
Will There Be A Start Map And A Poster?
#52 posted by Barnak on 2018/11/06 01:00:55
I'm already fully erected.
#53 posted by Newhouse on 2018/11/06 13:29:28
@Qmaster
Alrighty, remember send me some mail to gmail just in case*
@Barnak
Poster surely, start map also yes.
#54 posted by Qmaster on 2018/11/07 01:57:15
Submitted. Hope it got through...warts and all.
Jam Is Over + After Extra Day Or Two
#55 posted by Newhouse on 2018/11/07 23:09:51
Thank you all who participated, I received 6 maps in total by authors:
Qmaster
nyoeieoyn
xLarve
JCR
Pinchy
Ing-ing
(let me know if I missed someone?)
I am trying to playtest all of them and give you guys some feedback during this week. I will take screenshots of your maps and those will be converted into painting textures for start map.
What’s Up
#56 posted by Drew on 2018/11/12 02:50:14
We jammin?
#57 posted by Jaromir83 on 2018/11/12 09:27:41
the waiting...
#58 posted by Newhouse on 2018/11/17 11:16:50
Alrighty, files are now in some kind of package, there might be more than needed but we have waited too long already. Thank you @JCR helping over night with this.
I will wake up and start writing down readme, uploading files and finally writing func post.
If everyone is fine with few items fell off the world like issues we would be ready to finish this?
#59 posted by Qmaster on 2018/11/17 14:02:35
Yay
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