Awesome, Love It When There Is A Clear Timer
#7 posted by
Qmaster on 2018/10/20 00:59:45
Too bad we can't embed the timer in the top post.
Itching to make something for this but not sure if I'll have anything worthy by the deadline. Hrmmm... must....map
[Halloween Jam Shared Media] Update
#8 posted by
Newhouse on 2018/10/20 13:01:01
updated, tweaks by @Grim_Fandang0 to halloweenjam_2018
- spiderwebs indexed
- chains are now transparent
and for halloweenjazz.wad by queenjazz
-eye wall panels
-pale yellow window, seamless version(with side frames and without)
-cool wooden skull detail textures
next update will contain prefabs:
tombstones, bookshelf, boxes, crosses etc.
[Halloween Jam Shared Media] Prefabs
#9 posted by
Newhouse on 2018/10/20 22:38:37
halloweenjam_prefabs.zip added contains lots of prefabs:
-arches
-carpets
-bookshelf
-tombstones
-crates/boxes
-skull decorations
-shambler's rotation tutorial scene
etc.
[Halloween Jam Shared Media] Bal's Q1 Monster Paintings
#10 posted by
Newhouse on 2018/10/20 23:17:09
bal_hlwportraits.wad added
Who Made The Pumpkin?
#11 posted by
Preach on 2018/10/21 23:21:13
Been playing around with the pumpkin model - who made the original?
Joshua Skelton Made That Pumpkin Mdl
#12 posted by
Newhouse on 2018/10/22 00:39:51
[Halloween Jam Shared Media] Halloweenjam_prefabs Tweak
#13 posted by
Newhouse on 2018/10/22 00:41:38
rotating door didn't have targetname on info_rotate entity, which made it shake like crazy when opening. so now that should be fixed.
^ Added Double Door Example & Now Target2 Has Pivot As Target
#14 posted by
Newhouse on 2018/10/22 01:08:24
H2p_skeleton.mdl Added, Converted By Xage
#15 posted by
Newhouse on 2018/10/22 01:13:20
Halloweenjam_prefabs Trees And Exit Update
#16 posted by
Newhouse on 2018/10/22 02:51:57
halloweejam_prefabs.zip:
-Trees and skullgate level exit prefab added
tree1.mdl from quoth added
jcr_willow1_tree.zip
jcr's tree and textures
#17 posted by
Qmaster on 2018/10/22 05:05:10
Where is the link to the shared media for the rest of the stuff? All I see are wads.
@qmaster
I am seeing the mdls in that link.
Jack-o-lantern
#20 posted by
Preach on 2018/10/22 23:27:55
On Sunday I decided to add some extra skins to the lovely pumpkin model in the pack - in fact I carved the pumpkin with some nice glow-in-the-dark designs:
1) Skull
2) Jaws
3) Quake logo
4) Pentagrams
5) Right arrow
6) Left arrow
Most are just for visual effect although the last two could be handy to aid navigation. Anyway, if you want to use them please do - the model is also designed to be drop-in compatible with the original model (so skin 0 and frame 0 are unmodified).
http://www.quaketastic.com/files/models/pumpkin_extra.zip
#22 posted by
Qmaster on 2018/10/23 01:34:17
Mostly Intentional
#23 posted by
Preach on 2018/10/23 21:58:45
Except for those on the original skin, don't know what the point of those were. On the new skins those points are where the light shines through the lid of the pumpkin : - )
#24 posted by
Qmaster on 2018/10/23 22:17:19
Ok. I might patch the original skin later tonight. The lid thing makes sense.
Pumpkin With Full Brights Removed On Skin 0
#25 posted by
Qmaster on 2018/10/24 04:02:30
http://www.quaketastic.com/files/models/pumpkin_extra_v2.zip
Enjoy!
I'm trying to pump (get it!) something out for this. Keep getting wonky compile issues. Missing faces and the like. Argh.
Deadline Extension By 7 Days
#26 posted by
Newhouse on 2018/10/25 14:47:52
Timer should be soon updated, + 7 days.
For this year pack will be more about horror and late-halloween map pack, next year things will start much earlier for sure.
New deadline will be 5th of November and then pack will be released soon after.
#27 posted by
Qmaster on 2018/10/25 16:26:44
Dang. I've been cramming up into the wee hours for nothing? Guess now I'll slack off, lose time, and give up after feeling like it is too unpolished. Ok no. I will finish this one. Must. Beat. Old. Habbits.
I think I found a bug in the AD progs. Has anyone else noticed that when using custom sounds on trigger_relays that they are played immediately rather than after the delay? I looked at the code but in my sleepy daze it didn't seem like it should be doing that.
Qmaster
#28 posted by
Newhouse on 2018/10/25 17:22:02
Try always value your progress, gameplay/visuals everything. We too easily think that time doesn't run fast and soon it is already 5th day.
Still Wanna
#29 posted by
spy on 2018/10/25 19:21:14
make a resque mission map
there's a prison, a buddy you have to resque from a zombiefied prison, and there is you and your axe
and a lotsa zombies
ala most resent tv shows
Why Not Eh.
#30 posted by
Shambler on 2018/10/25 19:47:47
Sounds like a potentially cool idea.