shamblernaut, dumptruck_ds, queenjazz for help with organization, QA and coding
Is This Intended To Be Modular?
ie, is our stuff meant to be able to combine into one final mod all together or individual modlets?
From #1 Looks like modlets first.
Optional, after jam is over:
1) If people are interested, I can merge code into one mod;
2) If code gets merged, we can organize map jam;
I've wanted to implement some sort of combo mechanic for the axe ever since I first played Hotline Miami, maybe this is a good excuse to code something.
I appreciate that new map hack idea a lot Preach <3 even if it isn't exactly/fully what I needed (since I had ideas for patrolling monsters) I still will definitely look into it. I'm putting off my Metal Gear Solid map for now until my 2nd Kaizo Quake episode now since, as you can imagine after making this hack, getting what I want is virtually impossible in vanilla Quake sadly. :[
Oh Woops Nvm This Lol
My bad haha. Accidentally posted this here instead of the Progs thread lol. Clicked on the wrong thing in Snaut's chat :P carry on folks <3
I wish I could join,but I've got exams coming up soon.
I have an old progs.dat with some new weapons,sounds, and mdl instead of bsp for health,as well as a 5 health pack.
There are some cool mods already cooking. I'll tell people to share stuff here asap :)
Meanwhile here is my silly stuff: https://twitter.com/khreathor/status/1085734132406206464
I'll show more soon :)
Ranger deserves a true break-action:
Secretly, you know deep down that you love Doom3:
Ok, if you don't like gifs for some reason:
Quake^3: Eternal. Coming Soon?
Doom 3 Textures
Are the epitome of forbidden technology in Quake.
Here's what I've been working on:
That's Pretty Sweet
Reminds me of Doom 20165
Here's what I whipped up today:
Deadline Extension !!!
You all doing good job! I'm giving you few extra days to polish stuff!
New deadline is: February 3rd, 23:59:59 UTC
#15 - Scrama - nice! Maybe you would like to add some weapon model for this? I can help with that.
#16 - jcr - Nice! I'll have a little surprise for you this weekend ;)
Good point! Should I wait it on e-mail? scrama-AT-ya-DOT-ru
So I will expand code and build a test map tomorrow
Next iteration - weapon_telefragger
P.S.: tried to make avi with mark v: 6 G for 1+ minute and visual glitches, so no pretty youtube content
My contribution is over for this jam, this is the first time I'm actually on time for a jam lol
Anyway as I was working on my own mod the modjam was announced, so I took the opportunity to make available to the public what I've accomplihed so far, which includes (amongst many others) new weapons, monsters, a new powerup that slows monsters and their attacks down, and it is also compatible with any maps that can be played on id1/vanilla quake.
-HUD accurate armors http://image.noelshack.com/fichiers/2019/06/6/1549732878-spasm0012.png
-Shotcycler (super shotgun replacement) http://image.noelshack.com/fichiers/2019/06/6/1549732753-spasm0014.png http://image.noelshack.com/fichiers/2019/06/6/1549732650-spasm0015.png
-Chaingun (super nailgun replacement)
-Hammer of Thunderbolts (new weapon, BFG-like) http://image.noelshack.com/fichiers/2019/06/6/1549732582-spasm0013.png http://image.noelshack.com/fichiers/2019/06/6/1549732672-spasm0034.png
-Hourglass of Kronos (slows enemies movement and attacks down) http://image.noelshack.com/fichiers/2019/06/6/1549732586-spasm0021.png
-Butcher (Flak Ogre-like) http://image.noelshack.com/fichiers/2019/06/6/1549732804-spasm0022.png
-Nail Infantry (Chaingunner-like) http://image.noelshack.com/fichiers/2019/06/6/1549732750-spasm0023.png
-Shell Trooper (Buckshot-loaded baddie) http://image.noelshack.com/fichiers/2019/06/6/1549732806-spasm0024.png
To all people who participated, please send me your stuff asap :)
I want to release pack tomorrow evening.
Scrama I sent you an e-mail, take a look when you have a minute.
A few more teasers I didn't link here earlier:
GG guys!! I can't wait to try all these out.
Is it bad taste to beg? Can't wait to see this jam.