News | Forum | People | FAQ | Links | Search | Register | Log in
ADSP: AD_Shamsp5 - Symphony Of Steel
Warm your Quaking appendage up for the imminent JamX with this palatably small, curvily detailed cyber-gothic map using stecki's decon.wad. Gameplay is designed to be thoughtful but not brutal, and secrets can be savoured.

Download:
http://www.quaketastic.com/files/single_player/ad_shamsp5.zip

Screenshots:
http://www.quaketastic.com/files/screen_shots/ad_shamsp5_1.jpg
http://www.quaketastic.com/files/screen_shots/ad_shamsp5_2.jpg
http://www.quaketastic.com/files/screen_shots/ad_shamsp5_3.jpg

Thanks to the following people for their moral support when I showed some editor shots:

[19:45] onetruepurple: the fuck is wrong with you man

[21:15] Bal: why you do this

[19:56] skacky: what the hell

[20:25] Spud: i am terrified nonetheless

[20:32] Vondur: this looks fucking scary

[11:38] Kinn: @Shambler - explain this....thing....


:)

Update: Bonus DLC content: http://www.quaketastic.com/files/single_player/maps/symphony2.zip

Update: Walkthrough and design stuff:
https://www.youtube.com/watch?v=yWDhutaeRoQ
First | Previous | Next | Last
 
I've come to realize that you really don't want your secrets to be found. I found 1 and that was only after I cleared the level and walked through the entire thing all over again. I thought that the brush work was really fancy with a lot of curves - arches and such everywhere. I'm actually curious as to how you created such small domes on grid in some cases.

Game play was okay. I liked the Addams family hands coming out of the grates on the walls. Also nice that you keep the player on their toes by having teleport ambushes from previously cleared areas. I didn't find the combat as fun as Acidophilus. That's not to say it was bad, it just wasn't always as engaging.

Still a good map and quality AD content is always appreciated. I might be referencing some of your brush work on this map in the future. It seems like you put a lot of work in even the smallest of areas like the smooth S curve staircase. 
Cheers Chop! 
What is this "on grid" you talk about??

The secrets are very much designed to be found, to reward exploration and observation, and extend playtime for dilligent hunters. See the playthrough video. Almost all marked in two ways and with a consistent motif.

I did put a lot of effort into brushwork, that was the plan. Gameplay was designed to be a bit steadier than usual although again most of the monsters are specifically planned to be effective if not very challenging. You might find Annihilith more your taste as this map was a "counter" to that in many ways. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.