Playing currently the original Quake ID1 stuff on Nightmare with Copper (clean install, no UDOB). Only thing I added is pak1.pak with backpack sound that I copied from lock1.wav from ID1.
In E3M7 there's a certain button player has to push and it also should make a portion of the floor to slide open and platform with some Zombies to rise. The floor opens, but the platform doesn't go up, there's an "elevator" sound though for a brief moment.
Here's a link to the pic of the described part:
http://gila.deathmask.net/copper/e3m7_zombie_platform.png
It's no big deal, unless player falls down, then there's no normal way out.
Also in one of previous levels something was off with Fiend spawn, it got kinda stuck in running animation, where as I remember it always jumped immediately at the player. I think it's at the same part with a crossroad bridge, with two crushers (I think they were reported above to be slow) on the sides.
Here comes totaly useless subject, but how about also item pickup messages consistency? The original messages are "You *got* the nails", but some of the new ones are "You *get*
...". Also in UDOB it was "spikes" from backpacks, not nails for some reason. I like the "You are healed by XX", why also not do the same for ammo, especially considering that in Copper some ammo types have different pickup amount.