News | Forum | People | FAQ | Links | Search | Register | Log in
Copper Quake / Underdark Overbright (UPDATED)
A dual release for Quake's anniversary this weekend:

1. >> Copper Quake, a "Vanilla+" mod that polishes and refines Quake's singleplayer gameplay. It grinds off the roughest edges we've all just gotten used to over the last two decades without moving away from what Quake is at heart, and expands opportunity for high-level play. For example: Nightmare difficulty is an actual playable mode!

Read all the detail about it you desire, and download it, from the Copper site:

http://lunaran.com/copper/

2. >> A 7+2 map episode to go with it called Underdark Overbright. It's like czg, sock, and headshot had a sexy baby, featuring guest mapper Scampie!

Download it too: http://lunaran.com/copper/download.html
or ogle screenshots: https://imgur.com/a/fUrOYY6

UPDATE July 16: new version 1.05 is now available, follow the links above.
First | Previous | Next | Last
#145 Ankh 
If I'm not mistaken...

Copper has a "pak0.pak" file W/progs.dat
Zendar has a "pak0.pak"+"pak1.pak" NO progs.dat

So... rename the Zendar files:

pak1.pak to pak2.pak
pak0.pak to pak1.pak

Then copy those into your Copper Folder.
PLAY Copper and then "map zendar" in the console!
Or if you use SQL select it from the list.

***ASSUMING you have no OTHER pak files in Copper other then the one that came with it. 
 
Doing it mfx's way is better if you want to just play the map once and forget it's there, but if you move all the Zendar pak files into /copper you'll be importing zendar's ammo treasure chests, so remember to get rid of it when you're done or they'll be everywhere.


Patch coming soon! 
Zendar Has A Custom Skybox! 
Playing Zendar in Copper is "better" with ALL of Zendar's content!

But I should have put in what Lunaran stated. 
Thanks For Help 
I ended up making a copy of the copper folder. Renamed the folder to copperzendar and added the pak files from zendar as damage_inc described.
Everything works. And since I want to replay only once, the new dir will be deleted afterwards. 
Neat-o 
The Chthon fight was both very classic and very refreshing at the same time. Made me nostalgic for the glorious battles of old.

The levels are very chunky and old school feeling and this has much in common with Machine Games excellent classic Episode 5.

Some of the new mechanics seem cool, at least on paper, but I haven't really noticed or explored them in much depth. 
Er... 
...is there an intended way to get to to END.bsp other than console command?

I played the whole thing twice and the portal (that I found noclipping) does not seem to open... 
Play All Of Id1. 
 
^ This 
end.bsp gives you the four runes you need if you just console warp to it - I had planned to take that out, but decided not to because I only wanted to encourage playing through id1, not to force you to.

Or, wait until I've got 1.05 ready and all the silly bugs in id1 copper that I missed are addressed. ETA still "pretty soon" on that. 
 
I didn't even realize that there was an end.bsp. I just played it. I didn't think that it could get better than the Chthon fight but it was amazing. Extremely creative and so much more rewarding than original fight.

Has anyone managed to find the prize after unlocking the achievement in the start map? 
Start Map Prize 
Poorchop, the best hint I can think of while trying to avoid spoilers is:

Think about how e1m1 used to be -- the places you went, the things you did (assuming you found everything, did everything).

Now compare that to the new version -- there's something missing. That something is restored after the "achievement" is earned. 
Thx, Guys... 
...I had thought about that right after posting.
But I was pretty sure it was meant as an end to UDOB.

Great job, Lun.

The new END is something else!!!! 
Yeah 
missed the end.bsp remaster at first too, what a monster of a map! 
END.BSP 
Missed it too. Checked it out, excellent. So that's where the boss2\sight.wav ("new" one) plays. For some reason with "earthquake" effect it's simple and... well, effective. :) 
Iw 
That was the perfect hint, knew exactly where to look after reading. Thanks. 
 
Is copper compatible with the original Insomnia and the map jam? 
Hey 
Would you be willing to integrate progs_dump and copper?
I would,but:
1.Lack of experience with QuakeC
2.Interpreted languages and errors are irritating...what's the point of reading code line by line when you could read all the files and point out all errors?
3.School.Goddamn IIT-JEE coaching.3d Modelling.My own project. 
#161 
Neither of them will work properly with Copper. They both use custom progs.dat files. 
 
I did give czg07 a try in Copper. Surprisingly, it worked almost 100% issue-free. Some ambient sounds don't spawn and make console errors, but that's all.

You'll have to manually tinker to move the bsp files around of course, just like Zendar. 
 
what does the custom prog in the map jam actually do? 
 
The insomnia jam was based on dump_progs, which is very different. 
 
 
12:22, is that an Easy-only shortcut??

That is so cool. 
 
Easy/Normal only, but yeah. Original design required three swims on Easy/Normal/Hard, but sock and mfx convinced me of a lot of ways I didn't realize I was being skill-2 cruel across all 3.

That tunnel was actually already there and largely purposeless - I'd put it in purely because speedrunning that map would suck otherwise (requires hidden start map GL). Making it a shortcut gave it an actual reason to exist. 
No END.BSP Level Tutorial? 
can not get past the yellow shub forcefield 
#170 SPOILERS 
Eye door = use Ring of Shadows
Lava = use Pentagram of Protection
Yellow Forcefield = use Quad (I used rockets)

These powerups also respawn on the altars 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2019 John Fitzgibbons. All posts are copyright their respective authors.