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Quak: The Latest Map Releases In A Single List
"Quak" is a website that displays map releases from both Quaddicted and Slipseer in a single list, since some releases may not appear on both websites. Created by CnEY a few months ago.

CnEY wrote: As someone who suffers FOMO and/or confusion when browsing quaddicted and/or slipseer, I created a frontend that scans both. (For anyone curious/concerned: It crawls at most once per hour for new stuff and stops when it hits something it's already seen; it re-crawls once per day fully. Otherwise queries run against an in-memory or filesystem cache.)
Remakes At ..::LvL
A late start to the year at ..::LvL - 3 releases containing 4 maps - all remakes! Totally Lost is a great re-work of the id Software original Q3DM13. A Counter-Strike remake from OXOTHuK and finally a remake of the Quake Single player map The Elder God Shrine (E4M3).

* Totally Lost & Totally Lost: CPM Edition by swelt & RasputiN
* de_aztec (from CS) by OXOTHuK
* Elder God Ruins by David M. Pochron

LiveView support, video and panorama for all.

..::LvL -
End Of 2022 At ..::LvL
Three more releases for ..::LvL - These will help you to see out the last few days for 2022 and the start of the New Year.

All three are well worth the download or at the very least, loaded up with the LiveView system.

* The Edge 2004 CPM Remix by swelt
* inspired by swelt
* Knows No Shame (Uberkill) by Q

Videos and panoramas for all.

In other news, LiveView has gone through some major tweaks in the background and it should be a little quicker to load maps. You can also manage your cached data now.

..::LvL -
Twenty Years Of Func!
Based on the timestamp of the General Abuse thread, yesterday was the 20th anniversary of Func_Msgboard. I never expected, when putting this site together in 2002, that it might still be going 2 decades later, but here we are. I want to give thanks to the entire community of mappers and players that migrated here from Qmap, and mapped and chatted over the years. Thanks to Shambler, Vondur, and nitin for moderation. And finally a big thanks to SleepwalkR for hosting and frequent technical assistance over the years.
ION03: Fhtagn-Nagh
Large Quake single player map, using the Copper mod (v 1.20). A crumbling tower rising from a poison sea, built entirely on the 64-unit grid. A brushwork experiment taken to strange extremes.

Features a custom soundtrack courtesy of Doom Metal stalwarts Pantheist.


Download it here:
Series Of Articles On Internal Structure Of Quake Engines
Judging from discussions in Discord channel, it seems like some longtime Quake mappers still don't understand engine basics, like which BSP version is Quake, which is HL, what's the difference, etc.

Back in 2012 Xash3D coder Uncle Mike has wrote several articles explaining inner workings of Quake in more simple words. Couple years ago I translated the first one as an experiment of sorts, doing some restructuring, some additions and explanations, and improving my own understanding of Quake along the way.

I posted the article on but there was no feedback so I didn't continue. But maybe here the article will come in handy:

Culling Invisible Objects in Quake Engines
Two For ..::LvL
Two older releases have made it to ..::LvL - One is an original design, the other a re-make of a Quake classic. Both maps are worth checking out. Included in swelt's release is a DM4 re-make, which is a re-skin and tweaked version of an earlier release.

* Fool's choice by DruZli & xfoo
* Claustrophobopolis 2003 by swelt

LiveView support, videos and panoramas for both releases.

Need for reviews! If you have the time, a review or two would be very helpful.

..::LvL -
Tool That Makes Target/names Management Easier For Duplication
I've made a little web tool ( )

You can copy some entities in Trenchbroom, put it into the input field, press the button, and then you see the list of targets / targetnames. Based on all of the targets / targetnames / killtargets.

After changing it, press the create output button, and then the copy to clipboard button. Then you can paste back into Trenchbroom.

This makes it easier to duplicate larger setups, with path_corners for example.

You can even copy entire maps. So you could use this to combine multiple levels into each other.

Any feedback / feature suggestions is/are appreciated.

Thanks :)
Website copyright © 2002-2023 John Fitzgibbons. All posts are copyright their respective authors.