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Speed Mapping Progs - SMP On GitHub
Speed Mapping Progs (SMP) by dumptruck_ds

This is a simple progs.dat file intended for use as a base for community speed mapping events. It's a modified version of the id1 progs except for quality-of-life features or traditional bug fixes mentioned in smp_readme.txt

INSTALLATION:

Use this like any other Quake mod by unzipping the "smp" folder into your Quake directory. Then launch Quake with the -game parameter on the command line.

e.g c:\quake -game smp

The fgd file is the same as the default included with TrenchBroom release 2021.1 with an added spawnflag for "trigger spawned" monsters and other small changes. The source code is included.

If you have any questions contact dumptruck_ds at:

lango.lan.party@gmail.com or dumptruck_ds#3116 via Discord

Enjoy!

https://github.com/quake-mapping-community/smp
0 Comments
Q1SP Sm212 Deathmatch Remix
8 deathmatch maps remixed for your single-player enjoyment! These were made over a three day period.

Maps from:

DragonsForLunch
dumptruck_ds
Giftmacher
Greenwood
iLike80sRock
N a i t e l v e n i
Qmaster
and zigi

Download here or here

Poster
8 Comments
Post-Easter At ..::LvL
After Easter is the best time for an ..::LvL update. 3 maps added, all worth checking out. A re-make of Arena of Death (Q3DM3) from sst13 and two older GeoComp2 maps from 2002.

* Lost Arena (2) by sst13
* The Stolatene Mine by haste
* The Geo Core by Q

Videos and panoramas for all.

In other news, there is now a European mirror for downloads. For members, a "My notes" section has been added for keeping private notes about a map. And using @memberName in a comment or forum post will now alert that member to the comment the next time they visit the site.

..::LvL - https://lvlworld.com/
1 Comments
UDOB1 V4: Drowning In Space
Since seeing near universal praise for the map "UDOB2: A Drowning", I've decided to update the first map of the episode. Please enjoy this revision, and apologies for a late release, it should've been out last thursday.

(Note: This requires theCopper mod!)

Download here!
9 Comments
Q1SP: BSQM SAFE
I've been working on some things for the Quake Expo Non-Expo this year, and none of them are quite ready yet, but Kinn liked one of them so much, he said I should release a little sneak preview. Maybe get some feedback?

The mod itself should run in any engine, but I sort of broke the level limits with the starting map, so you'll need to use an engine that supports it...sorry =(

https://www.dropbox.com/s/contb3njj82i0rk/bsqmsafe.zip?dl=0

I'll get some screenshots up in a bit, but it's idbase, what's not to like???
7 Comments
Q1SP: Arrogant Erratum/The Kuras Stronghold
So mid-last year, NewHouse contacted me out of the blue to ask if I wanted to be the guest mapper on his Blue episode. Since he's always been a good friend, despite not mapping for this game for ages, I took him up on it.

Despite me asking if I could keep my own "director's cut" of these levels for id1, I didn't release them here or on Quaddicted (um, some of you might know why). I was playing them again tonight and decided they deserve letting people know they exist at least. Consider it like an appetizer for Blue (which is still one of my favorite things to come out of this scene, by the way).

Two levels, plus a start map, plus three new music tracks by Immorpher. Install as a mod. The second map requires a source port, but it's all id1. They're fairly big, certainly by my standards, and I tinkered a lot with bits like monsterless areas, underwater combat, levitation, homaging older levels, traps, etc.

Download: https://mariteaux.somnolescent.net/quake/arrogant-erratum/arrogant.zip

Screenshots:
arrogant1_big.jpg
arrogant2_big.jpg
arrogant3_big.jpg
4 Comments
Q1SP: Greymoor (jpqm9)
Hi, here's my new Quake 1 SP map - "Greymoor" (jpqm9.bsp).
Map is utilizing progs_dump mod devkit by dumptruck_ds.
Requires a source port that supports bsp2 format (increased limits). QSS works best.

Features:
- medieval theme, somewhat between E2 & E4 vibes
- large-scale, varied environments, from caverns & tight corridors to vast, open areas
- takes advantage of various progs_dump features and modifications
- full weapon, monster & item set, 13 secrets, almost 300 enemies (more on hard, less on easy)
- playtime around 45 min depending on difficulty level

Download:
http://www.quaketastic.com/files/single_player/maps/jpqm9.zip

Video:
https://youtu.be/LG_qgbRBYoA

Screenshots:
jpqm9-1
jpqm9-2
jpqm9-3
32 Comments
Q1SP: Dimension Conundrum
I made a new map, completely vanilla as always.
Tested it on MarkV.

Download:
https://drive.google.com/file/d/1Fw5zZCuwg6ea9ytQ6WS55xBhX_pLBNSb/view?usp=sharing

Screenshots:
https://drive.google.com/drive/folders/1exLyGEpy3m9dEKD_4wdThICK3q072-qa?usp=sharing
4 Comments
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