
Mmm
#2 posted by
daftpunk on 2003/01/05 15:12:07
i can remember the tumor layout.
the GTA3 discussions
one guy doing the architecture and one the texturing (i LIKE that since i loathe texturing and only ever have time to do blocks and now my blocks are gonna be called suspension parts for formula student car: yep not enough time for mapping so far :-(

Apparently...
#4 posted by
metlslime on 2003/01/15 09:21:24
lunaran and rpg are doing that -- lunaran has already designed a layout, rpg will do all the brushwork, and then lunaran will "skin" the resulting geometry.

Yes
#5 posted by
daftpunk on 2003/01/17 07:29:16
i think it's the best way of doing it. if you know each other enough to have trust and also if you take the job seriously. does anyone else do it regularly? (dunno if daz and killaz did it like that or if they just merged various parts of maps...)
i'd like to ask rpg how he works. does he choose the rough textures and then lun realigns them or does rpg "clothe" all brushes in any random tex and lun chooses the tex set and makes the wad?

Well
#6 posted by
R.P.G. on 2003/01/17 13:51:36
I do the architecture in 3 or so basic textures, and then Lun will make appropriate textures for all the surfaces and retexture the map.

Hmm
#7 posted by H-Hour on 2003/01/24 00:02:14
I like texturing and textures often inspire a lot of my brush work, but I really hate when you need a certain texture to fit a theme and you just can't find one. It makes me wish I knew enough about photoshop to do all my own textures.

It Makes Me Wish...
#8 posted by
necros on 2003/01/24 21:29:02
...i had the patience to do them. how long does it take to make a dozen or so textures, anyway?

Depends
#9 posted by
Vodka on 2003/01/25 00:57:14
I find it easier than mapping anyway.
If you just want a particular texture - you can always modify exesting one. I do this all the time, rather than struggling with the set that doesn suit my brushwork.
Creating new textures that would look good in quake pal is not easy, but making average truecolor stuff is just a matter of knowing how to use the software right.
Check
Tutorials at
http://www.polycount.com/cottages/rorshach
And texture forums at
http://www.map-center.com/cgi-bin/ultimatebb.cgi

About Design...
#10 posted by inertia_ on 2003/01/25 11:54:50
BWDM1 = design of the century.