
Here You Have WADs With High Contrast
ID greyscale + high contrast
KNAVE greyscale + high contrast
KINGPIN greyscale + high contrast
I created them to make maps looking more like a comic book. When you set a proper light/shadow, it blends really nice.
Here I have some screens, but when used in darker light like this, they look kinda normal, they lose their potential:
Knave screenshot 01
Knave screenshot 02
Knave screenshot 03
Knave screenshot 04
But you could set some high "_minlight" to get nicer illustrative effects. Here are some fullbright screenshots from the editor:
Knave Fullbright screenshot from the editor 1
Knave Fullbright screenshot from the editor 2
So blending this two styles should give you nice effects. It's all about light and shadow.
(Caution: This WADs don't support fullbright colors yet. Buttons and arrows don't "glow" in the dark. I'll add them sometime this week.)
I keep original names, so you can just switch WADs to see how it works for you. It's much easier to see what's going on in the Editor too! You can just use them temporarily, during development process, and just switch back to Shamblernaut's WAD before final compilation.