
Gonna Download It
#1 posted by
adib on 2015/07/21 17:23:01
It's the way to put Worldcraft behind with a soft learning curve. Later, I'll get started on Quake 3 as well. Thumbs up!

Great
#2 posted by
DaZ on 2015/07/21 22:20:15
and perfect timing with map jam 6 starting this Friday :)

Daz
What's the theme of the jam?

Theme Will Be Announced Friday Afternoon GMT
#4 posted by
DaZ on 2015/07/22 15:49:02
:)

Linux Version Is Buggy For Me
strangely the windows version runs great through wine.

What Do You Mean - Buggy?
#7 posted by
XaeroX on 2015/07/23 18:53:47
Linux version was tested on Debian a lot, it definitely works in Wheezy and Jessie...

Been A WC 1.6 User For The Last Decade...
#8 posted by
ionous on 2015/07/23 23:27:28
Tried this out today. I'm enjoying it so far. It's too early to tell, but I may be making a permanent switch. Thanks XaeroX. I really enjoy the camera. It took me a few minutes to figure it out, but once I did I enjoyed its ease of use.

I Mean None Of The Textures Appear.
Either in the texture browser or in the 3d window shaded or not.
They all appear as white.

This Is Odd
#10 posted by
XaeroX on 2015/07/24 13:40:54
What about the previous version, 1.1.500? Is there the same thing?

Bless You XaeroX
#11 posted by
DaZ on 2015/07/25 17:46:44
"Toggle 3D auto selection by mouse dragging"
This button is godlike :D

Feedback
#12 posted by
DaZ on 2015/08/10 19:01:21
I've been using version of the editor to create my map jam 6 map and have a few things:
1) When in face edit mode I should be able to shift+ctrl+left click on a brush and the editor will add all the faces on that brush to the face selection. This works in Hammer but does not in JH :(
2) When placing an entity into the world by clicking inside the 3d view to place it, it will usually be 2-4 units inside the floor/wall you place it on and require you to manually move it afterwards. It would be great if there was some sort of check to make sure the entity wasn't inside anything when placed.
3) With 15 degree rotations box in 2d options ticked, I cannot do free rotations in object rotate mode by holding alt. Holding the ALT key while in object rotate mode should allow completely free rotation on that axis.
4) When shift-dragging brushes to duplicate I sometimes get corrupted texture coordinates on a face that can lead to a compiler crash with "bad texture axes on face" or something similar (Quake 1, EricW's compiler suite). I can't remember if I had texture lock on or off when I duplicated, and it's only happened once or twice. I will try and investigate and get a working repro.
And some things on my wish list for the future... :D
1) Hammer style auto-visgroups when? :D
2) 3 point clipping like in gtk radiant!
3) robust vertex editing like in TrenchBroom
4) vmf instances like in latest Hammer
This latest version has been very stable for me, I think I had one crash (without error msg) during this entire map jam, luckily with the autosave system nothing was lost!