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Jackhammer 1.1.700 Public Beta Is Out
Hi all!
Yes, now we're in beta status, which means lots of bugfixes and improvements were done. ^^

New version highlights:

* Archive Support: Jackhammer can load models and sprites from game archives (PAK, PK3). This is useful if you open other's map which uses models, and your game resources are not unpacked.
* Compiling in Editor: now it is much more convenient to compile maps in the editor, because the compile process doesn't block it. You can continue editing the map while the long compilation takes place. You can also terminate it at any time simply by closing the Process Window.
* Improved Decal Rendition: you can preview Half-Life decals (colors and transparency) in the 3D-View just the same as in the game.
* New Texture Application Modes: "NULL to Selected" (applying NULL or caulk texture to selection), "NULL to Unselected" (same as the previous mode, but texture is applied to the other brush faces; handy fast removal of backfaces), "Apply (texture + values + axes)" (copying texture axes information, simplifying texture application to complex objects and landscapes, especially when combined with "Align to View" mode).
* Automatic Selection in 3D: you can select multiple objects by pressing mouse button in 3D-View and then dragging a cursor. This mode is convenient for quick selection of lots of nearby objects (e.g. landscape brushes), when clicking can become annoying.
* Model View: you can specify an external model viewer (e.g. HLMV) and open any model simply by a context menu command. Also it is now possible to reload a model from disk without restarting the editor.
* Update Check: the editor can automatically check for new version available and notify you, so you can immediately download and install the update.
* Lots of improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional, and now it is a beta. Please view a changelog for the details.

This version supports Quake, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Web page
Feature list
Changelog of version 1.1.700

DOWNLOAD NOW!

Thanks for the feedback, some features were added because of your requests. Hope you enjoy Jackhammer, I've put much effort to it.
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Gonna Download It 
It's the way to put Worldcraft behind with a soft learning curve. Later, I'll get started on Quake 3 as well. Thumbs up! 
Great 
and perfect timing with map jam 6 starting this Friday :) 
Daz 
What's the theme of the jam? 
Theme Will Be Announced Friday Afternoon GMT 
:) 
Bah! 
 
Linux Version Is Buggy For Me 
strangely the windows version runs great through wine. 
What Do You Mean - Buggy? 
Linux version was tested on Debian a lot, it definitely works in Wheezy and Jessie... 
Been A WC 1.6 User For The Last Decade... 
Tried this out today. I'm enjoying it so far. It's too early to tell, but I may be making a permanent switch. Thanks XaeroX. I really enjoy the camera. It took me a few minutes to figure it out, but once I did I enjoyed its ease of use. 
I Mean None Of The Textures Appear. 
Either in the texture browser or in the 3d window shaded or not.

They all appear as white. 
This Is Odd 
What about the previous version, 1.1.500? Is there the same thing? 
Bless You XaeroX 
"Toggle 3D auto selection by mouse dragging"

This button is godlike :D 
Feedback 
I've been using version of the editor to create my map jam 6 map and have a few things:

1) When in face edit mode I should be able to shift+ctrl+left click on a brush and the editor will add all the faces on that brush to the face selection. This works in Hammer but does not in JH :(

2) When placing an entity into the world by clicking inside the 3d view to place it, it will usually be 2-4 units inside the floor/wall you place it on and require you to manually move it afterwards. It would be great if there was some sort of check to make sure the entity wasn't inside anything when placed.

3) With 15 degree rotations box in 2d options ticked, I cannot do free rotations in object rotate mode by holding alt. Holding the ALT key while in object rotate mode should allow completely free rotation on that axis.

4) When shift-dragging brushes to duplicate I sometimes get corrupted texture coordinates on a face that can lead to a compiler crash with "bad texture axes on face" or something similar (Quake 1, EricW's compiler suite). I can't remember if I had texture lock on or off when I duplicated, and it's only happened once or twice. I will try and investigate and get a working repro.

And some things on my wish list for the future... :D

1) Hammer style auto-visgroups when? :D
2) 3 point clipping like in gtk radiant!
3) robust vertex editing like in TrenchBroom
4) vmf instances like in latest Hammer

This latest version has been very stable for me, I think I had one crash (without error msg) during this entire map jam, luckily with the autosave system nothing was lost! 
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