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The Marcher Fortress - New Q1SP By Kinn
It brings me the most transcendent pleasure to announce the release of my latest Q1 map, The Marcher Fortress.

I appreciate all feedback, and demos are especially welcome.

Screenshots:

http://kinn.spawnpoint.org/maps/marcher01.jpg
http://kinn.spawnpoint.org/maps/marcher02.jpg

Download:

http://kinn.spawnpoint.org/maps/kinn_marcher.zip

With aguirRe's permission, I have supplied his engine executables inside the zip. Please read the readme before you start.
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:D 
Kinn si teh rock of my life! 
Err 
I actually got lost after I got the silver key. I do recall seeing a silver key door somewhere, but at the point where I got the key I could no longer remember where it was so I spent 10 minutes aimlessly running around trying to find that door before quitting. I guess I'll have to replay.

Are the spiders and flying imps from Hexen 2? 
Jago 
After you get the silver key, the route naturally leads you back to the silver key door. Just follow the "trail of combat". 
Fuck You Kinn (In A Good Way) 
there was waaaay too little ammo towards the end (hard skill), but besides that, I'm utterly speechless.

So yeah, fuck. 
Awwwwwwwwwwww............... 
..zzzzzzzzaaaaaaaaaaaaaaaaaa!!!!
The best reply to that idiot that posted something like:"Why don't you map for more recent games?"
This is beyond belief!!!
Too good for words! I vote Kinn for best mapper ever! 
*AHEM* 
I still haven't finished it, but from what I've seen so far...

16:40:57 czgMarcher : holy fucking shit Kinn
16:41:06 czgMarcher : I mean jesus fucking christ
16:41:15 czgMarcher : what the fuck is fucking wrong with you?
16:41:22 czgMarcher : because fuck
16:41:26 czgMarcher : that was fucking awesome
16:41:33 czgMarcher : fuck


I would have to agree with CZG. 
Fucking A 
Definitely the most WOW map ever made for Quake. Some of the views you get in this map are just stunning.

Gameplay was really fun throughout, and the new monsters all rocked. Those facehugger/spider things are one of the best custom baddies ive seen... fitted in so well.

The atmosphere in some sections was phenomenal too, such as at the bell tower, where there was a kind of mood i'd never felt before in quake, feeling dwarfed by this wondrous alien landscape.

I didn't play on hard skill, but I found the ending to be great, and not a letdown in any way, which is a difficult thing to achieve. Really didnt expect *SPOILER* another showdown *END SPOILER*.

Awesome work Kinn. 
On Aguire's Custom Engine 
Borked Links 
Engines 
i used Darkplaces and it ran great at 1280x1024 resolution with everything turned on. 
Holy Fucking Shit Indead 
That was alot of monsters...
Great map man, good start for 2005. =D


I'm surprised how well those new monsters fit in, I wouldn't mind seeing them used in other q1sp maps. The blue firing guys are fucking tough tho, too much health, had to finish the last one off with my boomstick. 
Oh By The Way... 
I love the new sound the monsters make when gibbed... ;D 
Pardon My Wording 
I am sorry for my wording. I should've said "doesn't work". I tend to forget that some people might be easier to offend than others. I apologise. 
OMFG 
Very very very nice!!! The words wont come out, but it looks gorgeous and the gameplay is fantastic!

Love the new / borrowed enemies, they work really well. I agree with Bal that the horned blue shit throwing guys have a little too much health. But apart from that they are fine, all the other new enemies rocked, even the little spiders!

omg if u haven't played this map you dont deserve to be breathing... Map of the year! :D 
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