#14662 posted by 
Spirit on 2015/01/14 12:16:54
There is macos trash inside the zip 
	 
		
		
Ericw 
#14664 posted by 
DaZ on 2015/01/14 13:57:11
You are a god :)
 
 I just ran a pass on my jam3 level and it works great. I need to play with some of the options as the effect seems very subtle by default, although jam3_daz is a pretty dark map so maybe that is it.
 
 More testing required! But I would say it's ready for everyone to use right now. 
	 
		
		
		#14665 posted by 
JneeraZ on 2015/01/14 13:58:58
DaZ - Abandon all subtlety.  :)
 
 -dirtscale 2.0 (or higher!) 
	 
		
		
So 
Would spotlights on critical points + decent minlight + AO pass be good enough? 
	 
		
		
#14663 
#14667 posted by 
Kinn on 2015/01/14 14:56:31
Well slap my salamander - that's an incredible effect 
	 
		
		
So... 
#14668 posted by 
Kinn on 2015/01/14 15:00:26
I understand "dirty" is a not-really-AO version of AO - how exactly does it differ? Because it sure looks like AO to me. 
	 
		
		
Oh...... 
#14670 posted by 
Kinn on 2015/01/14 15:21:48
Yes sorry I got confused with the q3map3 "-dark" feature, which was the half-arsed version, not this one.
 
 Good good. Just a silly name for it then. 
	 
		
		
Nice! 
#14671 posted by 
hogsy on 2015/01/14 15:28:14
Source-code not included though? Or am I missing something. 
	 
		
		
		#14672 posted by 
Spirit on 2015/01/14 15:44:14
hogsy, it is a diff against a git revision.
 
 Are the original id1 wad files somewhere? I wanted to re-compile all the maps to try this but got a lot of missing textures when I used wads from my collection.
 
 base.wad
 jr_med.wad
 medieval.wad
 metal.wad
 start.wad
 tim.wad
 wizard.wad 
	 
		
		
It Works 
#14673 posted by anonymous user on 2015/01/14 15:59:44
		
	 
		
		
		#14674 posted by 
JneeraZ on 2015/01/14 16:04:12
This is good timing too.  Right at the start of a fresh year of mapping.  I'm excited! 
	 
		
		
		#14675 posted by 
JneeraZ on 2015/01/14 16:04:25
Anything else we can pilfer from the Quake3 tools? :P 
	 
		
		
		#14676 posted by 
JneeraZ on 2015/01/14 16:15:15
 
		
		
		#14678 posted by 
quaketree on 2015/01/14 16:24:07
"
Are the original id1 wad files somewhere? I wanted to re-compile all the maps to try this but got a lot of missing textures when I used wads from my collection."
 
 Just use bsp2wad and re-extract them. Takes all of a second or two.
 
 
http://www.quaketerminus.com/tools.shtml  
		
		
Ok This Is Going To Be A Fun Year For Q1sp 
#14679 posted by 
Skiffy on 2015/01/14 16:42:34
 
	 
		
		
:O 
#14680 posted by mjenso aka seir on 2015/01/14 17:11:53
		Now I want to recompile all my old levels... :O 
	 
		
		
Ugh 
#14681 posted by 
Zwiffle on 2015/01/14 17:49:52
Stop adding new stuff to Quake! I still don't know how to do skyboxes or colored lights or Quoth or knight models! 
	 
		
		
Quick, Add Thong Shading Now Just To Troll Zwiffle 
#14682 posted by 
Kinn on 2015/01/14 18:02:08
 
	 
		
		
Thong Shading? 
#14683 posted by 
quaketree on 2015/01/14 18:08:19
I thought that id already did that in E1M3 by the teleporter secret...
 
 Or was that supposed to be the Quake logo? 
	 
		
		
E1M3 
#14684 posted by 
quaketree on 2015/01/14 18:10:18
Ugh, E1M4 I mean.
 
 More coffee or something... 
	 
		
		
Dude 
#14686 posted by 
SleepwalkR on 2015/01/14 20:03:20
I want thong shading more than anything now!