 That Looks Like A Quake 2 Map File
#16420 posted by SleepwalkR on 2016/05/01 16:00:54
 Fixed It
#16421 posted by aDaya on 2016/05/01 16:06:49
Somehow the texture "rock6" from the first episode of Daikatana was changed to "rock 6". I wonder why.
 Need Some Help...
All I need is some stats.
My question is what is the longest time it took you to compile a map with lighting on a modern machine?
 That Depends On
#16423 posted by mjb on 2016/05/01 21:31:22
Size of the map, how much detailed brushes...optimized design etc.
Anyway, about 5 or 10 minutes
 Show BSP Information Ingame
#16424 posted by f0086 on 2016/05/01 22:52:15
Hi!
Is there a hidden console command or something else to display BSP information ingame? Like how the Map is divided, which sections etc.
Just like this picture here:
https://38leinad.files.wordpress.com/2013/08/bsp_no_struct.png
 R_drawflat 1
 Unknown Command R_DRAWFLAT
#16426 posted by f0086 on 2016/05/01 23:10:42
I use darkplaces. Which Quake 1 engine do I need to use to get this to work?
 Any Quake 1 Engine
Which DarkPlaces is pretty much only on paper.
 This One
#16428 posted by f0086 on 2016/05/01 23:27:51
 Thx Otp
#16429 posted by mfx on 2016/05/01 23:29:38
r_showtris 0/1
r_showbboxes 0/1
r_lightmap 0/1
can be helpful to.
 DP Uses Different Names
#16430 posted by ericw on 2016/05/02 00:20:42
r_showsurfaces (= r_drawflat)
gl_lightmaps (= r_lightmap)
 Other DP Stuff
#16431 posted by ericw on 2016/05/02 00:25:11
"r_drawportals 1" shows the BSP leafs/portals
Also for finding cvars in DP:
"apropos lightmap" will list all cvars with "lightmap" in the name
 Awesome, Thanks!
#16432 posted by f0086 on 2016/05/02 01:01:57
#16433 posted by anonymous user on 2016/05/02 01:45:54
Is there is a quick way to align textures on different brushes in TrenchBroom? I can easily tell which ones are not aligned in-game but it's hard to tell in the editor.
 Alignment
For me is easiest when I turn off texture lock. That way textures are always grid aligned.
 Alignment
For me is easiest when I turn off texture lock. That way textures are always grid aligned.
 Leaf/portals In Other Engines??
Or is it only DP?
 Does Ur Mum Take Three In The Pipe??
#16437 posted by ayy lmao on 2016/05/03 10:44:14
Or is it only DP?
 Map Compile Error.
#16438 posted by Sgt-PieFace on 2016/05/16 05:07:28
I'm getting an error when compiling a map. I am using trenchbroom to make the map and TyrUtils to compile, with a compiler GUI. I think the compiler is losing track of the .bsp after it converts it, but I'm not sure why. It was working one day, and the next day it was't.
Here's a link to a couple screen shots: http://imgur.com/a/P70o2
Also, I tried resinstalling TyrUtils and the GUI, but that didn't help.
Any help is appreciated!
 Mixing Liquid Faces?
#16439 posted by mfx on 2016/05/16 06:51:23
like water and sky/lava?
Avoid that by having a small gap between them.
 Windows
Looks like it may have been a Windows issue for the above ^^
When he showed me the file, I noticed windows said some content was blocked because it came from another computer. I unblocked it and was able to compile with Quark, but it also had some errors. Very weird , but maybe he can explain better what actually stopped the errors.
 Another Thing To Note Regarding Liquif Brushes
#16441 posted by aDaya on 2016/05/16 12:45:26
You have to avoid clipping them out to the void, compensate that by putting worldspawn brushes on/around said liquid brushes.
#16442 posted by necros on 2016/05/16 13:21:27
Mfx and daya have it; mixed contents error stops the bsp from being created and then vis says no file found. :(
 Arcane Dimension Spider Jumping Through Ceiling
#16443 posted by NewHouse on 2016/05/17 15:59:00
Hello!
I made box that is 4 pixels higher and 8 wider than spider entity, but for some odd reason it jumps, stucks, then jumps, starts to slowly get through the ceiling. Like what am I doing wrong? Is there any updates or fixes for that issue*
Here is some screenshots:
In Trenchbroom Editor view:
https://drive.google.com/file/d/0BwxYkKdSD855cGdBZ0h0STdGYWM/view?usp=sharing
Running map in Quakespasm engine:
https://drive.google.com/file/d/0BwxYkKdSD855clRiWUVyc3NDaGM/view?usp=sharing
 Spider
#16444 posted by mjb on 2016/05/17 19:16:59
I had this problem and it was just a matter of fine tuning the position. Either push the spider out a bit or raise the ceiling even higher and test until the thing behaves!
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