#1733 posted by
- on 2015/05/12 17:30:01
Make TB2 your thesis! Problem solved!
We can call you Kristian Duske Doctor of Mapology

Kristian Duske Doctor Of Mapology
#1734 posted by
xaGe on 2015/05/12 18:50:47
I second that! lol. At least the TB2 develop branch functions pretty well in its current state. Good luck with the thesis.

Thanks
Well, let's just say if I had put half the amount of work into my thesis that I put in TB2, I would have been finished in three years, not five ;-)

Good Luck With The Thesis, SleepwalkR!

Good Luck Kristian
A very understandable decision. One request though, since I don't know anything about compiling. Could you put an installer up for the current version of TB2? That way we can already start playing with it :)
Or maybe someone else can make a Windows installler from the develop branch?

I'm Reluctant
If I publish the current state, then I would probably get a lot of issue reports and questions, drawing me back in. I'd rather not. Sorry.
That absolutely sucks, but I can respect that. Even though you broke my heart :P

Re: Skies
#1740 posted by oGkspAz on 2015/06/05 15:22:20
I only recently found out about Trenchbroom and had been using qoole for most of my map making (eish misaligned brushes). Very nice to use overall with a few minor things to get used to. Current problem with lots of googling and I've found no answers. Sky brushes are not currently swallowing my rockets but I see this does work on Aerowalk. Is there an entity I need to apply or something? Thanks!
#1741 posted by
JneeraZ on 2015/06/05 15:33:23
I think it has to do with the BSP compiler you use ...

Re: Compiler
#1742 posted by oGkspAz on 2015/06/05 15:42:48
So it seems. Just downloaded something called Txqbsp and that fixed it. ty

TrenchBroom 1.1.5
ericw fixed a couple of bugs and made a new release.
Changes
- Fix crash during vertex manipulation (ericw)
- Fix vertex drift issue when copy/pasting (ericw)
- Fix for entity key/value corruption when renaming a key (ericw)
- Add checkbox to filter detail brushes (ericw)
- Work around modifier keys getting stuck (ericw)
- Fix for some valid wad files being rejected (ericw)
Download
here!

Drag And Drop Bug
Any chance this will get fixed any time soon? kind of annoying to get that error noise every time you drag an entity into the 3d view

Hm Sorry
#1745 posted by
ericw on 2015/07/01 23:28:22
wasn't aware of that one; doesn't happen on my Windows 8 system. Mind posting an issue on github for it, or is there one already?

Yeah
I have a windows 8 pc.
Everytime I drag from the entity window it brings up an abort/retry/fail message. I am sure it's a known issue.

Here -
https://github.com/kduske/TrenchBroom/issues/664
Says something about a driver issue but it has persisted through every driver update I've had.
Running an intel 4000 graphics chip on windows 8

Thanks
#1748 posted by
ericw on 2015/07/01 23:49:43
Ah ok, wasn't aware of that one, will look in to it sometime.

Testers
#1749 posted by
ericw on 2015/07/06 22:04:30
I did some more work on getting to the bottom of
a) slightly-off-integer plane coordinates that you often get in TB1 with force integer mode OFF
b) vertex jumping by ~1 unit that sometimes happens with force integer mode ON, especially after vertex editing
I think I finally have a good picture of what was happening, and fixes for it, tech details
here. Anyone want to help test? Just email me and I'll send a beta build.

TrenchBroom 1.1.6
Changes
- Fix crash when dragging entities on some OpenGL drivers (ericw)
- Fix some crashes when loading mdl and def files (ericw)
- Fix for editor view getting out of sync when exiting vertex mode (ericw)
- Improve floating-point precision for map loading, raise threshold for rounding coords (ericw)
- Workaround "force integer plane points" mode sometimes choosing wrong coordinates (ericw)
Download here

Re: Trenchbroom On Launch
#1751 posted by oGkspAz on 2015/07/31 15:04:00
I am unsure if this is on my PC only but every time I launch Trenchbroom it comes up windowed. Also the Texture lock is also always on at launch. So before I can start any editing I have to maximise and toggle lock off. The lock of course a preference only thing.

Just A Heads Up
I tested TB1 on Windows 10 and it worked fine. TB2 alphas are a bit buggy.

Not Using TB2 Alphas Yet
Since I'm working on vanilla quake anyway. Using ericw's latest build.

Ok, So I Suck
because it took me this long to get back to testing TB2 on Linux. I'm sorry! Life, etc.
Anyway, I just tried updating TB2 to the latest build, but I get an error message in the terminal... some stuff about an "undefined reference", and then finally "Error 2".
The trouble seems to start here:
[ 44%] Building CXX object CMakeFiles/TrenchBroom.dir/common/src/View/ToolBoxConnector.cpp.o
Linking CXX executable TrenchBroom
CMakeFiles/TrenchBroom.dir/common/src/IO/DefParser.cpp.o: In function `TrenchBroom::IO::DefParser::parseAttribute(TrenchBroom::IO::ParserStatus&, std::map<std::string, std::tr1::shared_ptr<TrenchBroom::Assets::AttributeDefinition>, std::less<std::string>, std::allocator<std::pair<std::string const, std::tr1::shared_ptr<TrenchBroom::Assets::AttributeDefinition> > > >&, std::vector<std::tr1::shared_ptr<TrenchBroom::Assets::ModelDefinition>, std::allocator<std::tr1::shared_ptr<TrenchBroom::Assets::ModelDefinition> > >&, std::vector<std::string, std::allocator<std::string> >&)':
DefParser.cpp:(.text+0x1872): undefined reference to `TrenchBroom::IO::ParserStatus::error(unsigned int, unsigned int, std::string const&)'
Then there around 50 more similar lines (mentioning "undefined reference", etc.), and then finally it says:
collect2: error: ld returned 1 exit status
make[2]: *** [TrenchBroom] Error 1
make[1]: *** [CMakeFiles/TrenchBroom.dir/all] Error 2
make: *** [all] Error 2
Should I post the full terminal output here? Or perhaps everything where things seem to be going wrong (i.e. after it says it's 44% done)? There is quite a lot of it, and I didn't want to spam the thread with a lot of text...