
#18950
#18951 posted by Spike on 2017/09/30 17:44:30
1193291567 == 0x47202F2F == "// g"
Looks like somehow you just renamed the .map to .bsp instead of actually compiling the thing.
#18952 posted by
Smonkito on 2017/09/30 19:58:58
Yeah, about that. I'm guessing I need to play around with it a bit. I'm not that big into coding so I don't know what else to do to fix this. There was a screenshot of the compilation window inside the Trenchbroom manual, tried the parameters exactly as it was in it and I ended up just renaming it like what you said.
#18953 posted by
Smonkito on 2017/09/30 20:20:47
Whoops, nevermind, got it working now, thanks for the response anyways.

How Can I Create Arches In Trenchbroom?
#18954 posted by
hakkarin on 2017/10/02 19:02:56
I am talking about arches like this:
http://www.celebrationspartyrentals.com/wp-content/uploads/2015/05/Wrought-Iron-Parisian-Arch.jpg
I can create corners just fine but not something as complex as a proper arch. I just can't figure this out. Anyone have a tutorial?

Not Exactly What You Want But A Start

@hakkarin
See response above but also start playing with the vertex tool. There was a stream last week from Josh Skelly that really went into detail on his method. Go to the end of this video about 5:55:55 or so.
https://www.twitch.tv/videos/178387750

More Specific Clip Or Arch Creation In TB2

Thx But...
#18958 posted by
hakkarin on 2017/10/02 22:17:14
now I have a new problem. I am trying to make a switch open a door but the door won't stay open. How do I make it so that once the door has opened it stays that way?

Thanks For That!
#18960 posted by
hakkarin on 2017/10/02 23:36:01
About the arch video though. I have figured out how to make the arches themselves but it ended up being taller than I wanted it to be. How do I calculate the arches in such a way as to make them the correct width and height?

Use A Guide Brush Behind Where You Build The Arch
#18961 posted by
Qmaster on 2017/10/03 01:03:48

Just A Plain Normal Brush Made Of The Size You Want
#18963 posted by
Qmaster on 2017/10/03 03:26:19

Not Sure I Understand, Can You Explain In More Detail?
#18964 posted by
hakkarin on 2017/10/03 20:45:20

When Making An Arch Or Other Complex Shape
#18965 posted by
Qmaster on 2017/10/04 13:58:04
It is sometimes a good idea to make a wall or box of the height and width you want your resulting arch to be and use it as a guide to make sure you get the right sized arch for your doorway. This is especially helpful if you are using vertex manip to make an arch on a 45 degree angle.

How Do I Convert A Bsp File Back Into A Map File?
#18966 posted by
hakkarin on 2017/10/04 19:37:59
I had to reinstall windows so I backed up my map. But I made a mistake and backed up the bps instead of the map file! Is there a way I can turn the bsp back into a map file?

Bonus Question
#18967 posted by
hakkarin on 2017/10/04 19:49:11
Also, where can I get these textures:
https://www.quakewiki.net/archives/speedy/textures.htm
The links are dead and google has given me no results :(
#18968 posted by
muk on 2017/10/04 20:54:24
Use this tool to convert from
.bsp to .map
Drag and drop your .bsp file onto winbspc.exe
http://quaketastic.com/files/tools/WINBSPC.zip
The textures you seek can be found here:
https://www.quaddicted.com/files/wads/
download all the speedbz and speedy wads

Why Can I Place Down A Megahealth In Trenchbroom?
#18970 posted by
hakkarin on 2017/10/05 00:16:53
All I see are normal medkits.

A Yet Another Question...
#18971 posted by
hakkarin on 2017/10/05 00:21:51
And is it possible to make monsters teleport/spawn in like in Doom 3?

Megahealth In Trenchbroom
#18972 posted by
ericw on 2017/10/05 00:50:23
add a normal medkit, click on "spawnflags" then check "Megahealth" in the set of checkboxes that appear below.
#18973 posted by
muk on 2017/10/05 01:30:33
Spawning monsters in vanilla Quake is a bit...odd.
You have to create a room outside of your level to hold the monsters you wish to spawn. Put a trigger_teleport around the monster. Make the trigger teleport target an info_teleport_destination. Then you need to trigger the trigger_teleport with a trigger_once for example.
Evidence of this can be seen in the id1 maps.
http://quaketastic.com/files/single_player/maps/quake_map_source.zip

@hakkarin
And use the Search feature above, func has a lot of info you can find on this stuff. A lot of these questions are answered. And I agree with Muk. Definitely open up those original Quake levels for a lot of tricks.
I am working on video tutorials for Trenchbroom geared toward beginners but they are still many weeks away.

Thx
#18975 posted by
hakkarin on 2017/10/05 20:16:05
Looking forward to those tutorials.
Oh, and I am super exited after discovering it's actually possible to use Trenchbroom to make unreal 4 levels with this program somebody made!