
Actually
I can't extract the 7z archive at all and WinRAR won't tell me why.
7-zip is giving me weird trouble too:
http://i.imgur.com/YgXqBBX.png
#2446 posted by
PRITCHARD on 2016/12/25 01:48:12
No problems extracting here. Maybe retry the download? Perhaps something was corrupted.
Clipping things feels so much nicer now! Getting rid of slowdowns and hangs goes a long way to improving the feel of the application. I'll be sure to report anything else I run into.
#2447 posted by
ericw on 2016/12/25 02:05:53
"Can not delete output file" - sounds like there is an existing install, try extracting into a fresh directory, or maybe re-download.

Thanks For The Xmas Present, Eric
#2448 posted by
Mugwump on 2016/12/25 20:04:27
And thanks Sleep for keeping on improving it. Will DL and install later this evening.

RGB Textures
#2449 posted by anonymous user on 2016/12/29 20:56:04
Does Trenchbroom in it's current state support any way of applying RGB textures in say, a Quake 1 level? If not, will it ever have Quake 3 BSP support?

What Are RGB Textures?
As for the second question, TB does not support any BSP format. It reads and writes map files. Assuming you meant to ask, "Will it ever have Quake 3 support?", then the answer is yes:
https://github.com/kduske/TrenchBroom/issues/583
But I can't say when. I'd like to do it for 2.1 though.
#2451 posted by anonymous user on 2016/12/29 21:39:09
Im talking about full color textures that aren't limited to Quake's 8 bit color pallete or whatever limitation Quake 2 has.
#2452 posted by
Mugwump on 2016/12/29 22:12:10
According to a post by MadGypsy in this thread:
http://quakeone.com/forums/quake-talk/quake-central/12548-fte-lightmapping-quake-3-format-bsp.html, Quake 3 doesn't support paletted
.wad files and works directly with .tga images, so yeah, when Sleep will implement Q3 support in TB, you should be able to use 24-bit textures.

Oops!
#2453 posted by
Mugwump on 2016/12/29 22:16:15
The site has included the comma into the link, so you need to delete it to access the page.

Looks Good!
#2454 posted by
madfox on 2016/12/29 23:37:08
Just installed Trenchboom to see if it would work. And indeed, it shows up well. Made the setup in my Quake directory and choosed the preference file.
In the texture editor I have a view for the monsters and items.
My texture files are all blanked out, so I use the glass near the Groups and Used to look for my wad file.
It won't show up.
Is there a way to make them so, like a path to my wad file?
#2455 posted by
Mugwump on 2016/12/29 23:49:57
Click on "show" at the bottom of your texture browser, then click "+" to search for your wad(s).
#2456 posted by
madfox on 2016/12/30 01:41:31
I can open a map but my txtbrowser is
blanked out.

Madfox
#2457 posted by
mfx on 2016/12/30 01:48:51
Is this under WindowsXP again?

Madfox
First of all, Windows XP is no longer officially supported. Second of all, you should be using TB 2. Third of all, you can read the manual (Help menu) to find out how to load textures.

RGB Textures
there was a contribution that added support for loading textures from loose files. I think it supported jpg and tga or something like that. It will not be included in TB 2.0 however.
#2460 posted by
Mugwump on 2016/12/30 02:28:15
Windows XP is no longer officially supported.
But you did fix this issue some time ago. My TB2 works fine in XP (build 2f3c498). Are you saying that the more recent builds won't work again?

NO
#2461 posted by
mfx on 2016/12/30 02:30:58
read it as it may work, but if not it is only fixable with an OS change.
OS=Operating System!

Location Outdated?
#2462 posted by
madfox on 2016/12/30 02:37:26
TrenchBroom_Win32_1.1.6_381 is the link for download,
I can't find a TB2.

OS & OS2
#2463 posted by
madfox on 2016/12/30 02:51:10
TrenchBroom-Win32-2.0.0-Interim-f7fe54e-RelWithDebInfo and TrenchBroom-Win32-2.0.0-Interim-0e1a90a-RelWithDebInfo.7z
both give a "MSVCP140.dll" was not found.
TrenchBroom_Win32_1.1.6_381.zip works fine on Wi nXp, both S2 S3 Servicepacks and Visualbasic2010.
Strange my items and monsters do appear while textures won't.