
Beyond Belief Added To The Re-release! 
 
		#259 posted by 
metlslime on 2022/09/29 19:10:18
 
		Beyond Belief has now been added as an official add-on for the Quake re-release.  Looks like Matthias has updated the maps for this release.
 
 Announcement
 
 Interview with Matthias Worch  
	 
		
		
Interview 
 
		
		The interview with Matthias is such a fun read. Think about tweaking texture alignment in a text editor!
 
 If anyone is curious about the editor Quest he mentions take a look at this video from last year: 
https://youtu.be/E6QZdDzQlsk  
	 
		
		
		#261 posted by 
Jaromir83 on 2023/04/25 13:45:39
 
		who made the 25th anniv. DotM episode pls? solely J.F. Gustafsson's work (the DoPa creator)? 
	 
		
		
#261 
 
		#262 posted by 
gila on 2023/04/25 14:29:50
 
		Dimension of the Machine was made by several people from MachineGames:
 
 Christian Grawert
 Andrew Yoder
 Tom Fritzson
 Kevin Dunlop
 Oscar Göthberg
 Kristoffer Kindh
 Erik Hörnström
 Anton Eriksson
 Iuliu-Cosmin Oniscu
 Abigail Cox
 Dennis Karlsson
 Sabina Sveica
 Pierre Willbo
 Jens Matthies
 Jerk Gustafsson 
	 
		
		
		#263 posted by 
Jaromir83 on 2023/04/26 09:55:12
 
		got some FPS drops w/ Enhanced engine, which older  engine can run the DotM episode5 platforms correctly pls? tried copying MG1 directory from Enhanced Quake to a directory of my Quake game with some older egine and running it like this
 
 quakespasm-spiked-win64 -game mg1 +r_farclip 100000 +sv_protocol 999 +sv_aim 1 +scr_conscale 2 +gl_flashblend 1 +scr_crosshairscale 2 +scr_menuscale 2 +scr_sbarscale 2 +scr_conwidth 1920 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1
 
 to play new DotM maps. the 1st four miniepisodes and boss fight work, some broken platforms in episode 5 tho (had to use noclip cheat in mge5m1+mge5m2 maps) 
	 
		
		
Why So Many Wariables? 
 
		#264 posted by 
CV on 2023/04/26 13:39:50
 
		Most of them should put to autoexec.
 r_farclip
 r_maxsurfs
 not needed, use default
 sv_protocol 999 QSS used by default,
 scr_conwidth 1920 - why so much? - try default
 gl_flashblend 1 - try 0 {not affected to performance on my machine}
 What is in Your autoexec? Your hardware specs? 
	 
		
		
		#265 posted by 
Jaromir83 on 2023/04/27 16:23:22
 
		a ryzen and GTX980 Ti. how about DotM jam any time soon pls? the new textures are awesome 
	 
		
		
Good Idea 
 
		
		No one needs permission to call a jam at least not here. 
	 
		
		
		#267 posted by 
Jaromir83 on 2023/05/14 18:56:18
 
		ok, so is there somebody here able to extract the textures from the MG1/pak0.pak file pls? I assume TrenchBroom can do DoMa-style rotating brushes/cogs/fans? 
	 
		
		
		
		There has been a jam using textures from the remaster. sm_217. 
	 
		
		
Is There A Comprehensive List 
 
		
		Of vanilla bugs which have NOT been fixed in the re-release? Speaking of code-related issues like the fish count bug or Megahealth rot issue, not map-specific stuff like incorrect spawns. 
	 
		
		
		#270 posted by 
mankrip on 2023/06/25 14:14:29
 
		The remaster has a number of classic bugs in the gamecode, while also introducing a few new ones in the engine. But as it is I don't care about fixing bugs in the remaster's gamecode, because if the fixes aren't released in an official update, they won't be compatible with achievements and such.
 
 If there was any hope for another official update addressing community feedback, sure, I'd do a lot of research to help. I don't care about fixing my experience, but I would certainly value being able to provide bugfixes to improve everyone else's experience.
 
 The whole point of the remaster was to give an updated experience for everyone who bought a (digital) copy of Quake. If we have to go back to unnoficial fixes to use it, I prefer to simply stick with the classic community-made engines and mods we have with over two decades of improvements. 
	 
		
		
Did Anybody 
 
		
		Ever encounter 
this issue here in SoA? 
 
 I dunno if it's port-specific, but at least in Ironwail, the exit of HIP2M4 doesn't look the way it should. 
 
	 
		
		
At Any Engine, Three Different Hipnotic `21 Maps: 
 
		#273 posted by 
CV on 2023/06/29 20:19:20
 
		
	 
		
		
#273 
 
		#274 posted by 
gila on 2023/06/29 21:23:13
 
		that door texture on hipdm1 is not a bug, it's the same in the original 
	 
		
		
Checked HIP2M4 
 
		
		That map is missing a couple of textures in its BSP file compared to the original, especially "black", "names", "wexit01", "exit02_3", "+0butn" and "wizwood1_3".
 
 However, even if you copy those over manually from the same map in the original release, the exit isn't textured properly, misalignments all over the place.