#2748 posted by Fug on 2018/02/17 20:23:37
		Any support for star trek: elite force? 
	 
		
		
Slackware Build 
 
		#2749 posted by flp on 2018/02/17 21:06:14
		I assisted with the linux packaging and while I can't speak for Sleep I think there are two thing to consider.
 
 One, in order to distribute a package he will have to build it himself and cannot take a pre-built package from "somebody on the internet". No offense though.
 
 The other thing is that there are already 5 distribution packages to manage for every release. Before adding another one it might be wise to look at a cross distribution build and repository service like the one from opensuse. (https://build.opensuse.org/) 
	 
		
		
New Controls - TB V2.0.0 Final? 
 
		#2751 posted by 
Redfield on 2018/02/18 09:02:20
 
		So after downloading the newest version, I've noticed the control scheme for extruding a face, ie. adding a vertex to the center of a face seem to be different.
 
 I can't seem to add a new vertex to a face anymore, I have to hold shift, click on the edge of a brush, then extrude the new vertex up or down with alt, then drag it over to the center of the face. I used to be able to just click anywhere on the face and add a vertex, but this doesn't work anymore... 
	 
		
		
Yes 
 
		
		The control scheme has changed. You should be able to pull verts from faces at grid points, but thereās a bug that makes this unreliable. Will be fixed soon. 
	 
		
		
Can't Start App, Crash On Mac Os X 10.6.8 
 
		#2753 posted by pazuzu on 2018/02/18 15:12:23
		works on 10.9.5 though 
	 
		
		
10.6 Is No Longer Supported 
 
		
		 
	 
		
		
10.6 Is No Longer Supported 
 
		#2755 posted by Pazuzu on 2018/02/19 06:38:34
		I wanna cry :( description in website still states 10.6? I guess that's for Trenchbroom 1 
	 
		
		
Missing A Couple Of Hundreds .dll Files.. 
 
		#2756 posted by draxi on 2018/02/19 10:56:10
		How many .dll files do I need to download to get it to work on Windows 8 (64 bit)? 
 Downloaded the redistributable, but it didn't help.. 
	 
		
		
Without Proper Details, No One Can Help You 
 
		
		It should run out of the box with the (correct) redistributive installed. 
	 
		
		
Files *Required* For TrenchBroom 
 
		
		The editor and compiling tools depend on some additional files from Microsoft: Visual C++ Redistributable for Visual Studio 
 
 Both the 2013 and 2015 versions.
 
 For TrenchBroom:
 
 
https://www.microsoft.com/en-us/download/details.aspx?id=48145
 
 For ericw-tools:
 
 
https://www.microsoft.com/en-ca/download/details.aspx?id=40784
 
 Install both of these - 
even though they are quite similar - you'll need 
both. After that you should be good to go. 
 
	 
		
		
Moddb 
 
		
		
	 
		
		
@sleepwalker 
 
		
		Very cool coverage and insights. I had no idea it dated back to 2010. Wow. 
	 
		
		
		#2761 posted by anonymous user on 2018/02/24 01:28:35
		GoldSrc support please. 
	 
		
		
Compiling Tools For Mac OS X? 
 
		#2763 posted by jarbo on 2018/02/24 12:52:24
		Any idea where to download map compiling tools for mac? I can only find tools for Quake 1 but not for 2 :/ 
	 
		
		
		#2764 posted by 
Joel B on 2018/02/24 23:20:07
 
		
	 
		
		
		#2765 posted by 
Joel B on 2018/02/24 23:20:37
 
		Oh sorry that's for Quake 1, I misread your question. 
	 
		
		
Open Multiple Maps? 
 
		#2766 posted by 
sevin on 2018/02/25 00:58:54
 
		I'm one of those mappers who likes flipping back and forth between a map I'm working on and maps I'm referencing. Is this possible or can I only open one map at a time? 
	 
		
		
Depends On The Platform 
 
		
		On Mac and Linux, this is not a problem. On Windows, TB is a single document interface app, meaning you can only open one map at a time. But to offset this, you can open multiple instances of TB for different maps on Windows. 
	 
		
		
Yeah 
 
		#2769 posted by 
bal on 2018/02/25 13:59:19
 
		I usually have 2 TBs open, you can copy-paste from one to the other, so it's basically the same as having two maps open. 
	 
		
		
Thanks Sleepwalkr 
 
		#2770 posted by 
Preach on 2018/02/25 23:55:25
 
		I got a notification that my feature request (targetname autocomplete) was closed on the issue tracker. I assumed it was being put on the backburner for the drive to expand the range of supported games. So you can imagine my surprise and delight to upgrade to the release version and find it present! It's already proved valuable in creating one short map hack, so thank you for this and all the rest of the work on the editor. 
	 
		
		
Please Thank Ericw 
 
		
		He implemented it, I only reviewed it. 
	 
		
		
TrenchBroom 2.0.1