 Noobs
#2907 posted by Kinn on 2004/12/22 07:54:15
 Necros
#2908 posted by R.P.G. on 2004/12/22 09:11:00
So is there an "effects" "2"? If so, what does it do?
 Yeah, Its A Cool Page
#2909 posted by starbuck on 2004/12/22 09:43:13
i never got the light to emit i remember, but i did use the particle field in a speedmap once. The trick with the door sounds might have been freaky to use too.
 Worldcraft 1.6a
#2910 posted by generic on 2004/12/22 10:11:17
Another n00b question:
Is there any way (i.e. edit the RMF or Map file) to add back a camera that you accidentally deleted? I have done this a couple of times now and am tired of "re-piloting" the camera to the last point-of-interest in the map I am currently working on.
 Generic[69.244.213.210]
#2911 posted by czg on 2004/12/22 10:22:33
No.
Well, I guess you could edit the RMF file but those aren't exactly human-readable...
 RPG,
#2912 posted by necros on 2004/12/22 12:25:26
well, effects 2 is for the muzzle flash when you shoot. it is a flash of duration 0.2 seconds. i haven't tried it, but i don't imagine it will do anything as the actual game doesn't start at 0 seconds but more like 0.5 or 0.6 seconds, so you wouldn't be able to see the flash anyway as that would happen at 0 seconds.
it's difficult for me to explain, sorry...
 Meh
#2913 posted by Kinn on 2004/12/22 14:16:27
If you want to go hacking the .effects field in the editor, here's what they do...
EF_BRIGHTFIELD = 1 //silly looking ball of moving yellow dots
EF_MUZZLEFLASH = 2 //short-lived flash of light
EF_BRIGHTLIGHT = 4 //a bright light
EF_DIMLIGHT = 8 //a "dim" light, like on lasers/rockets
 Necros
#2914 posted by Kinn on 2004/12/22 14:18:42
I believe you have the brightfield and dimlight the wrong way around.
 Yup, It Looks That Way.
#2915 posted by necros on 2004/12/22 14:45:57
my bad. ^_^
 My Light
#2916 posted by madfox on 2004/12/22 21:16:27
stands still...
and just wonders how to get the *.lit file
 Well.
#2917 posted by necros on 2004/12/22 21:27:35
first use tyrlite or equivalent program that can compile coloured lights.
then, in the lights, you use _color 'r g b i'
where r is red, g is gree and b is blue while i is intensity.
i think. i haven't done coloured likes in ages.
 Hmm...
#2918 posted by metlslime on 2004/12/23 04:32:53
i think it's just "_color" "r g b" but that's just from quake2 and quake3 experience.
 Colored Lights
#2919 posted by R.P.G. on 2004/12/23 10:01:04
According to rpgsp1.map, you use "_color" "r g b" to set the color, and "light" "200" (for example) to set the intensity. That's what works with TyrLite.
 Thanks
#2920 posted by madfox on 2004/12/23 10:59:49
a lot! Couldn't believe my eyes seeing a moving light in Quake1!
 Errr
#2921 posted by DaZ on 2004/12/23 12:17:01
so you've never fired a rocked in q1 then madfox? :D
 Metlslime/rpg
#2922 posted by necros on 2004/12/23 12:37:28
you're right. it's q1rad that you use r g b i. i have terrible memory. :P
 I Fired More Than One
#2923 posted by madfox on 2004/12/23 13:21:58
but that's coding,not hacking. Never succeeded rocket-jumping without getting su�cided...
 Err...
#2924 posted by Jago on 2004/12/23 14:50:27
I am not sure one should be mapping for a game before he learns to move around in it.
 Right
#2925 posted by madfox on 2004/12/23 17:03:12
Abandon me!
 GTKRadiant 1.5.0
#2926 posted by GibFest on 2004/12/23 19:05:44
I jsut downlaoded this and it says it has support for making quake1 maps, however when I load it up and press t for textures there is nuthing to browse, any ideas?
 Gib
#2927 posted by Jago on 2004/12/23 20:24:20
1) Read the documentation.
2) Put your texture WADs into /Quake/ID1
3) Read the documentation.
 Twice
#2928 posted by madfox on 2004/12/23 21:04:30
 At Least...
#2929 posted by madfox on 2004/12/23 23:18:21
Tried it out in GtkRadiant 1.04 but after setting the preferences, and turning the wad file into Quake/Id1, the programm ended in a solid brush.
 MadFox
#2930 posted by Jago on 2004/12/24 04:30:51
That sentence made no sence whatsoever.
 Jago
#2931 posted by Kinn on 2004/12/24 06:39:49
His programm ended in a solid brush, what's there not to understand?
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