News | Forum | People | FAQ | Links | Search | Register | Log in
Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
First | Previous | Next | Last
Rocket Engine 
does anyone know how to make working rocket fly sound?

i remember vaguely someone on youtube i think showcased it (but i dont remember the link) so it's possible i believe?

but the closest i ever got was the sound plays on the projectile but either updates too fast (so the sound just keep restarting) or updates too slow (plays at locations that the rocket has long left...)
- as opposed to a looping sound smoothing playing and following the rocket 
Probably Not 
Vanilla Quake can't truly do this, produce a sound that smoothly changes location relative to the listener. Anything done in vanilla quake will have been a hack involving repeating a sound. If you were really skilful at the hack, you could create a sound clip that fades out and overlap multiple copies of it to disguise the trick a bit. But it would never be seamless, and a rocket is kind of the worst case because it moves so fast.

The only way to do this properly would be to create a modified engine that included this feature. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.