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Quake Custom Engines
Discuss modified Quake engines here, I guess. What engines do you use? What are the pros/cons of existing engines? What features would you like to see implemented/removed?
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Aguirre's 
 
 
In my humble opinion, the WinQuake is in this download is a million light years beyond any other software renderer in polish and faithfulness.

Download: Mark V WinQuake

Can play anything Quakespasm can play including BSP2 maps. Can also play Nehahra, etc.

Set r_wateralpha to 1 if you choose, it defaults to 0.5. 
Wow 
Why did I not know this? 
Yeah 
I also swear by mark v winquake. Also mark v 
 
otp: Baker buries goodies deep in the Fitzquake Mark V thread... 
He's 
a machine man 
 
Mark V is great indeed.

Super8 is also good and has lots of interesting features, but it looks significantly different from vanilla Quake.

The latest release of Engoo is also very good, but I haven't tested it enough and the previous versions had some instabilities. 
Mark V Winquake 
Cheers - looks good! 
 
uuuuunnnngggghhhh...god I love how the textures look in the software renderer.... 
 
Load up Zendar or that Koohoo knock off Sock made to see a couple of maps that really accentuate software rendering. ;-) 
In Fact ... 
You can type:

install zendar1d
game zendar1d

Single Player->New Game 
 
"Can play anything Quakespasm can play including BSP2 maps. Can also play Nehahra, etc. "

Crashes on Arcane Dimensions tho. If I load the start map, I start riding the lift and kaboom ... 
 
Crashes on Arcane Dimensions tho

so does the current release build of quakespasm. 
 
Every new SP release these days seems to require new engine limits.

No doubt I'll eventually be checking that out.

I did make the statement before Arcane Dimensions was released. ;-) 
Baker 
Load up Zendar or that Koohoo knock off Sock made to see a couple of maps that really accentuate software rendering. ;-)

Will do...

There is something sublime about what the software renderer does to the colours. It's all so much grittier and creepier. 
 
Crashes on Arcane Dimensions tho.

I played AD using mark v and everything was fine. no crashes or any problems. skill 2. 
 
I played and tested AD on MarkV and it worked fine. Not the Winquake version I believe... it identifies as v0.99 on the lower right corner of the console. 
 
Ah, I was using the Winquake version ... the regular just outright crashed and wouldn't even start up. Weird. 
 
Does any of those SW engines support 64-bit Linux? 
 
 
Tried to run on my Ubuntu 64 box, after compiling it, crashed when trying to start a new game. Playing demos works fine, menus work fine as well. 
 
Likely, they haven't fixed QuakeC interpreter to use 64-bit aligned pointers, which Linux 64-bit is rather insistent on.

So the demos run, it should be able to play as a client, but the second single player attempts game logic, it'll explode. 
 
So something you could do ...

Start Quakespasm -dedicated and maxplayers = 1 and deathmatch = 0 and then connect to the Quakespasm server. 
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