 Aguirre's
#385 posted by Baker on 2015/12/25 21:31:13
In my humble opinion, the WinQuake is in this download is a million light years beyond any other software renderer in polish and faithfulness.
Download: Mark V WinQuake
Can play anything Quakespasm can play including BSP2 maps. Can also play Nehahra, etc.
Set r_wateralpha to 1 if you choose, it defaults to 0.5.
 Wow
Why did I not know this?
 Yeah
I also swear by mark v winquake. Also mark v
#388 posted by Joel B on 2015/12/26 00:04:27
otp: Baker buries goodies deep in the Fitzquake Mark V thread...
 He's
a machine man
#390 posted by mankrip on 2015/12/26 04:43:19
Mark V is great indeed.
Super8 is also good and has lots of interesting features, but it looks significantly different from vanilla Quake.
The latest release of Engoo is also very good, but I haven't tested it enough and the previous versions had some instabilities.
 Mark V Winquake
#393 posted by Kinn on 2015/12/27 23:32:35
Cheers - looks good!
#394 posted by Kinn on 2015/12/27 23:51:06
uuuuunnnngggghhhh...god I love how the textures look in the software renderer....
#395 posted by Baker on 2015/12/27 23:53:36
Load up Zendar or that Koohoo knock off Sock made to see a couple of maps that really accentuate software rendering. ;-)
 In Fact ...
#396 posted by Baker on 2015/12/28 00:05:45
You can type:
install zendar1d
game zendar1d
Single Player->New Game
#397 posted by JneeraZ on 2015/12/28 00:47:05
"Can play anything Quakespasm can play including BSP2 maps. Can also play Nehahra, etc. "
Crashes on Arcane Dimensions tho. If I load the start map, I start riding the lift and kaboom ...
#398 posted by Kinn on 2015/12/28 01:00:05
Crashes on Arcane Dimensions tho
so does the current release build of quakespasm.
#399 posted by Baker on 2015/12/28 01:01:18
Every new SP release these days seems to require new engine limits.
No doubt I'll eventually be checking that out.
I did make the statement before Arcane Dimensions was released. ;-)
 Baker
#400 posted by Kinn on 2015/12/28 01:14:03
Load up Zendar or that Koohoo knock off Sock made to see a couple of maps that really accentuate software rendering. ;-)
Will do...
There is something sublime about what the software renderer does to the colours. It's all so much grittier and creepier.
#401 posted by PuLSaR on 2015/12/28 03:29:36
Crashes on Arcane Dimensions tho.
I played AD using mark v and everything was fine. no crashes or any problems. skill 2.
#402 posted by - on 2015/12/28 04:07:30
I played and tested AD on MarkV and it worked fine. Not the Winquake version I believe... it identifies as v0.99 on the lower right corner of the console.
#403 posted by JneeraZ on 2015/12/28 11:31:06
Ah, I was using the Winquake version ... the regular just outright crashed and wouldn't even start up. Weird.
#404 posted by anonymous user on 2015/12/28 17:06:41
Does any of those SW engines support 64-bit Linux?
#405 posted by anonymous user on 2015/12/28 18:15:07
#406 posted by babgo on 2015/12/29 02:28:19
Tried to run on my Ubuntu 64 box, after compiling it, crashed when trying to start a new game. Playing demos works fine, menus work fine as well.
#407 posted by Baker on 2015/12/29 03:09:14
Likely, they haven't fixed QuakeC interpreter to use 64-bit aligned pointers, which Linux 64-bit is rather insistent on.
So the demos run, it should be able to play as a client, but the second single player attempts game logic, it'll explode.
#408 posted by Baker on 2015/12/29 03:11:42
So something you could do ...
Start Quakespasm -dedicated and maxplayers = 1 and deathmatch = 0 and then connect to the Quakespasm server.
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