News | Forum | People | FAQ | Links | Search | Register | Log in
100 Brush Competition, Version 4.0
More than a decade since the conclusion of the previous event, the time has come to resurrect the 100 brush competition, for its fourth iteration.

The rules:
100 or fewer brushes
All function entities are counted, as are the individual brushes use to build them (For example, a door with two panels that opens in opposite directions counts as two brushes).
All sky and liquid brushes count towards the total.
All external maps and brush entities count towards the total.
However, both trigger brushes and clip brushes DO NOT count towards the total.
Maps must exit to ‘start.bsp’.
Quoth required, which can be found here:
http://www.quaketastic.com/files/single_player/mods/quoth2pt2full.zip

Maps are due on Sunday, May 20th. Send completed maps to: (func DOT 100b4 DOT competition AT gmail DOT com).
Use the naming convention ‘100b4_(PSEUDONYM)’ for submitted maps.
Prospective authors may submit as many maps as they wish.

Once all maps have been submitted, a trinity of long-time community members will judge them, and crown a victor. Aside from the glory of winning the competition, this shining human monument to mapping shall be gifted an architecture / level design book of their choice, totaling not more than 50 U.S. dollars.

So get to mapping.
First | Previous | Next | Last
Count Me In 
What the heck, gotta make a real map sometime. At least a hard 100-brush limit means it's impossible to faff around with details forever... right? 
Spud 
Ha, one would hope so. 
 
im making a map for this ionous 
Le Awesome 
Excellent. I look forward to seeing what you come up with. 
 
I'm new to quake mapping, I'm willing to join.

What do mean "map must exit to start.bsp"
How to configure that ?

What is Quoth ? Why is it required ? 
@nemo 
Quoth is a mod for Quake that adds a lot of features and new monsters. You can still make a "vanilla" id map and it should play fine in Quoth.

Some Quoth info here: https://youtu.be/-XCr8FvmF3k

Watch my tutorials. I cover the trigger_changelevel to the start.bsp in one of then entity tutorials.

https://youtu.be/gONePWocbqA 
 
I've almost finished a map with 100 solids, when a question came to my mind : does 1 brush = 1 solid ? Or 1 brush = 1 rendered face ? 
Nemo 
1 brush = 1 solid. A brush can have many faces. 
 
I couldn't resist posting a wip preview =)
https://www.youtube.com/watch?v=OTJIysJJztc 
@nemo 
Neat! 
Nemo 
Really cool conceptually. Look forward to seeing it fully fleshed out. 
Oh 
https://twitter.com/VoiceOvNephilim/status/992701024753274880

First map is almost done. Hope to start the second tomorrow. 
I Do One Map 
 
Digs 
Awesome. Glad to have you aboard. 
 
I'll be participating as well. 
JCR 
Excellent. Good luck to you. 
Saturday Night Mapping Stream 
Working on my second entry.

https://www.twitch.tv/ionous

Starts in an hour. 
Checking Brush Count 
Just to be clear: what's the best way to count brushes? Can I hit ctrl+a from Trenchbroom for an accurate count of my total brushes? Is there a particular method I should be using to check? 
Jcr 
Yes but use the view menu to hide clip, hint and trigger brushes. Pretty sure this will be an accurate count. 
 
How I can give all models from quoth2 ? Example, tree1.mdl 
Sorry, Get Models 
 
Digs 
A lot of the models for Quoth are inside the Quoth pak files. Just use pakscape to open them. The tree model you are looking for is in Quoth pak1.pak in particular. I think the same tree is in the AD progs, and the progs for a dozen other maps... 
Redfield 
Many thanks! 
Digs 
See here.

"classname" "mapobject_custom"
"model" "progs/tree1.mdl"
 
Thanks, Negke 
I know how to use this. I only needed a list of available models 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.