
Count Me In
#31 posted by
Spud on 2018/05/01 09:48:59
What the heck, gotta make a real map sometime. At least a hard 100-brush limit means it's impossible to faff around with details forever... right?
im making a map for this ionous

Le Awesome
#34 posted by Ionous at work on 2018/05/02 09:56:33
Excellent. I look forward to seeing what you come up with.
#35 posted by
nemo on 2018/05/02 17:59:14
I'm new to quake mapping, I'm willing to join.
What do mean "map must exit to start.bsp"
How to configure that ?
What is Quoth ? Why is it required ?

@nemo
Quoth is a mod for Quake that adds a lot of features and new monsters. You can still make a "vanilla" id map and it should play fine in Quoth.
Some Quoth info here:
https://youtu.be/-XCr8FvmF3k
Watch my tutorials. I cover the trigger_changelevel to the start.bsp in one of then entity tutorials.
https://youtu.be/gONePWocbqA
#37 posted by
nemo on 2018/05/04 00:55:39
I've almost finished a map with 100 solids, when a question came to my mind : does 1 brush = 1 solid ? Or 1 brush = 1 rendered face ?

Nemo
#38 posted by
ionous on 2018/05/04 03:22:08
1 brush = 1 solid. A brush can have many faces.
#39 posted by
nemo on 2018/05/04 11:43:53
I couldn't resist posting a wip preview =)
https://www.youtube.com/watch?v=OTJIysJJztc

Nemo
#41 posted by
ionous on 2018/05/05 11:05:21
Really cool conceptually. Look forward to seeing it fully fleshed out.

Oh
#42 posted by
ionous on 2018/05/05 11:43:56
https://twitter.com/VoiceOvNephilim/status/992701024753274880
First map is almost done. Hope to start the second tomorrow.

Digs
#44 posted by
ionous on 2018/05/05 23:42:50
Awesome. Glad to have you aboard.
#45 posted by
jcr on 2018/05/05 23:57:12
I'll be participating as well.

JCR
#46 posted by
ionous on 2018/05/06 01:35:16
Excellent. Good luck to you.

Saturday Night Mapping Stream
#47 posted by
ionous on 2018/05/06 07:44:59
Working on my second entry.
https://www.twitch.tv/ionous
Starts in an hour.

Checking Brush Count
#48 posted by
jcr on 2018/05/10 15:44:47
Just to be clear: what's the best way to count brushes? Can I hit ctrl+a from Trenchbroom for an accurate count of my total brushes? Is there a particular method I should be using to check?

Jcr
Yes but use the view menu to hide clip, hint and trigger brushes. Pretty sure this will be an accurate count.
#50 posted by
digs on 2018/05/12 10:20:08
How I can give all models from quoth2 ? Example, tree1.mdl

Digs
#52 posted by
Redfield on 2018/05/12 10:44:52
A lot of the models for Quoth are inside the Quoth pak files. Just use pakscape to open them. The tree model you are looking for is in Quoth pak1.pak in particular. I think the same tree is in the AD progs, and the progs for a dozen other maps...

Thanks, Negke
#55 posted by
digs on 2018/05/12 11:24:53
I know how to use this. I only needed a list of available models