
Neat
#1 posted by
Zwiffle on 2008/03/02 02:44:57
Played for a bit in the medieval arena level on hard mode until about wave 12-13. Didn't bother to check, but is there a tutorial on how to map for this? I was hooked on Lunaran's byzantine level for doom 3, which played a lot like this, for quite a while. Pretty fun what I played.
#2 posted by
JneeraZ on 2008/03/02 04:14:58
I'm going to put together something tomorrow about how to map for it. I'll include a .def file and all that jazz... Will announce here when it's done!

Love It
#3 posted by
Sielwolf on 2008/03/02 06:22:14
great idea to have the arenas change over time and a real challenge to keep up the concentration. Also, minions <3
Btw I guess it�s recommended to play with aguirRe�s engine, had no problems with overflows even during the most intense battles.
Bring on the arenas!

Bug?
#4 posted by
Sielwolf on 2008/03/02 08:13:23
in the metal arena, my enforcer minions are able to damage me?!

Nice!
#5 posted by
Spirit on 2008/03/02 10:55:56
and awesome levels. Really makes me want to map for it, I have a nice idea in my mind.
I do not like that reverse weapon cycling is not possible. I am very dependant on it. :(
And that minions can hurt the player while he cannot hurt them.
It is great that one can save!
#6 posted by
JneeraZ on 2008/03/02 11:43:20
Seilwolf
It's playable in standard software Quake, you shouldn't need special engines. Did you overflow? If so, at which level? I thought I was disposing of bodies/gibs quick enough but maybe not.
As for minions damaging you ... well, I wasn't sure what to do there. I kind of like that they can but I can take that out. I might make a newer version where the minions can't hurt the player or each other.
Spirit
What do you mean by reverse weapon cycling? I didn't intentionally change anything related to weapon switching.