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The Marcher Fortress - New Q1SP By Kinn
It brings me the most transcendent pleasure to announce the release of my latest Q1 map, The Marcher Fortress.

I appreciate all feedback, and demos are especially welcome.

Screenshots:

http://kinn.spawnpoint.org/maps/marcher01.jpg
http://kinn.spawnpoint.org/maps/marcher02.jpg

Download:

http://kinn.spawnpoint.org/maps/kinn_marcher.zip

With aguirRe's permission, I have supplied his engine executables inside the zip. Please read the readme before you start.
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Gosu! 
This was great. A campaign in its own right. I do however feel you're going abit overboard in size and lenght, for a single map. This could have been 4-5 maps easily =)

Anyway, a couple of things:

I got alot of HOM effects (pretty much only on skyboxes that was far far away). Is there some cvar or something I need to change in my setup?

There was a lack of rockets in the start I felt. Enough for all the zombies in the silverkey area, but with a couple of misses *cough* I had to take on a huge horde of knights and death knights with the SSG =)

Lightning gun ammo. I don't think I found any at all, except at the LG itself (I think there was 1 or 2 boxes there). Btw, was the LG a secret area? I dont recall hearing the ding-ding-secret sound. But I rocketjumped into there anyway, so I might not have done it the correct way.

Overall the map was superb! Congratulations! 
Fucking Great Map!!! 
this is realy pure art!!! hope will be a continuacion of this... congractila�ion!!!

one question to all!!! i use joeuquake for single player and fuhquake for Dm is there any other clients good for single player? that support 24 bits textures? 
Fov Issue 
The visual problem with HOM effects in GLMarcher seems to be caused by using unusual fov values. Using default fov 90 is recommended. 
Question 
Does this run on standard winquake? Am I the only one that doesn't use a custom engine?

I'll try fitzquake I guess.

Looking forward to trying the map though. Can't believe all this new q1sp greatness that has been coming out recently 
Than 
Instead of WinQuake, please use the supplied WinMarcher.exe :)

It will be a *much* smoother playing experience 
Also 
Than, additionally you may want to try GLMarcher for skybox goodness :)

Again, thanks for the excellent replies guys - Blitz: your review has made my day ^_^ 
;) 
hope you pick up bastion and this one and start making a great pack ;)already got 2 episodes :)))))

another thing were can i get your Dm maps??? 
God Dammit 
WHY'D I HAVE TO LOSE QUAKE 
SUPERB MAP! 
Awesome map!!! I loved basically everything about it, even the custom monsters which I usually despise more than anything!

Anyways, I forgot to record my first demo, but I ended up with a time of 29:43, only missing one secret and two monsters (skill 0). I was down to 1 health at a very critical point, but I hauled ass and managed to survive :-) I like this map from a speedrunners perspective as well, too bad you didn't include coop mode :-(

I'll have another go at it on skill 3 later this evening.

Cheers! 
Aguire 
Thx. That might well be the problem, since I normally play with FOV 115.

Going back to 90 after 7 years of Quake just isnt possible =) 
Forgot To Mention... 
...that I used JoeQuake and it ran fine. 
OMG 
Wow.

Not sure about all the stressing about engines; worked just fine in software joequake for me, albeit on skill 0.

Er. Not much more to say really. More please :) 
Eheh 
I�d love to see a big pak from kinn he is a realy great mapper! hope we dont leave us!!! ;) 
A Masterpiece! 
I've NEVER played a Q1 level as incredible as this. A true masterpiece. Phenomenal level design, unrelenting gameplay...it just doesn't get any better. Ran just fine on Telejano. 
Bing 
60 thumbs up 
... 
after thinking about it, just saying christ that was cool 
Thumbs.db 
Ehehe, how about deleting the file in gfx/env/ ;)
It's pretty useless for Quake, even though it doesn't do anything bad.

I'm through with skill 1, skill 2 is coming... 
JoeQuake Users (there Seems To Be A Lot Of You ;) 
I've just heard that JoeQuake doesn't support Kell's lovely skybox.

Again (and I can't stress this enough) GLMarcher is recommended here. :) 
Kinn 
If you want to work out why GL doesn't work very well on my linux machine, be my guest :)

(Hint: you don't). 
Mwh 
What video card and what linux distribution are you using? Post answer to General Abuse thread as to not to spam this thread. 
Kinn 
AFAIK, JoeQuake GL does support the skybox. You just have to load it manually with the loadsky dragonmarch_ command, together with r_farclip 16384.

The fov issues in GLMarcher can probably also be avoided by using another resolution, like 800x600 or 1600x1200. It seems to be an old GLQ bug that appears in certain combinations of fov/resolution. 
FitzQuake Rules! 
Kinn 
Can't add much that hasn't been said already... Anyway, this was one of the best maps I have seen ever for any game. Two thumbs up! I hope you you have had as much fun making this map as I had playing it (although I doubt it - it must have been horrible to get this thing to compile).

Well, thanks for creating such a marvellous piece of art for us. 
Just Replayed On Normal 
I had to cheat and give myself some ammo during the final battle. It was kind of weird, there were 2 red armors very close to each other, yet there wasn't enough ammo. The 2nd to last fight I had barely survived with very little ammo left and what ammo there was on the top of the bell tower was just not enough for the very last fight.

Anyways, very nice map. I cannot even image what pain it must've been to do the terrain alone. I am also really hoping to see these customs monsters used in other maps. You've quake'ified these quite well indeed. 
Can't Look Away 
beautiful screenshot... installing Quake now. 
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