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Style And Level Design
Some time back Gilt started a rather interesting discussion about style. The discussion was cut short when the QMap db got fragged (some say 'twas the reason), and I believe it's well worth reviving.

Let's go...
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#45 
Dear God. 
#45 
Indeed, i now have a team of like 10 environment artists, lighters, texturers, and vfx people, who take my blocked-out gameplay spaces and turn them into fully realized locations. 
 
I'm doing this wrong... I'm making everything myself!!! 
 
Dear God

i know, who ends a post with "Boo!"? 
 
Much worse. It was "boo! :)" 
Semantic Architecture? 
That's an interesting article with some interesting terms.

Thank you very much for that. :3c 
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