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Q1SP (Quoth2) - Slave To A Machine
OK, here is my new map! There have been a l00t of high quality maps/mods to have come out in the past month or so, here's my contribution. This one is for Quoth2 so make sure you have the second part of Quoth installed.

Also note that this level is meant for GlQuake engines, preferably ones with .lit file support for coloured lighting. I would recommend FitzQuake or JoeQuake, both engines have been tested with this map, and work properly. (NOTE: JoeQuake users type "loadsky dragonheart" to view the skybox) Darkplaces has a bug which causes it to remove all of the doors from the map!!

This is a medium/large base map using Daikatana, Doom3 and Half-Life textures to give a tech/industrial feel. Almost 180 monsters on hard. Expect to see random telefraggings and in-fighting!

Here are some screenshots:
http://shub-hub.com/files/images/slave1.jpg
http://shub-hub.com/files/images/slave2.jpg
http://shub-hub.com/files/images/slave3.jpg

And heres a download or two:
http://www.mediafire.com/?nzxcbzl2irx
http://shub-hub.com/files/maps_singleplayer/slave.zip

And heres the mapsource:
http://www.mediafire.com/?elh9vw913wt

Enjoy! :-)
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Just to repeat what the others probably said already: nice map. Good variation on the base theme with the DKT and whatnot textures. In most areas the conversion artifacts aren't noticable because of the dim lighting - colored lights worked well. Some areas felt a bit minlighty though.
Gameplay was ok on skill 1, a few quothisms here and there but it always worked out for me. No ammo or health problems. Found the upper RA secret by accident.
I got stuck behind that girder thing in the GK room and between one of the outer walls and the rocks, lack of clip brushes there.
You've expored the base theme very far - I'd like to see you try something else for the next map. ;) 
 
#73 
seems legit lol

(note: didn't click on it) 
Dead Link 
 
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