 Well   
		#807 posted by  PuLSaR on 2003/12/04 17:13:49  
		thanks for you feedback, but my situation is a bit different, i.e. I need monster clip to protect trigger_mosterjump that I placed for one special monster that should fall on it from above
  
  but I think making a gap around it will help me
  /me goes to check it  
	 
		
		 Well   
		#808 posted by  czg on 2003/12/04 17:35:48  
		If the problem is that there's monsters running into the monsterjump after it's been used, you can kill it with killtargets you know...  
	 
		
		 Or..   
		#809 posted by  glassman on 2003/12/05 01:45:14  
		you could make a func_wall that covers the monsterjump for the earlier ones & then kill the func_wall to reveal it. If both are pretty thin it might hardly be noticeable.  
	 
		
		 Or The Floor Is A Func_door...   
		#810 posted by  Wazat on 2003/12/05 11:15:27  
		...that moves down a few units to expose the trigger.  
	 
		
		 Oh   
		#811 posted by  PuLSaR on 2003/12/05 17:06:48  
		thanks a lot for feedback, I think now I'm able to make it work as I want  
	 
		
		 Warning 12   
		#812 posted by Zwiffle on 2003/12/06 11:36:12 
		Warning 12: New portal was clipped away in CutNodePortals_r. Does this mean I have like a lava or water brush that goes past a brush to the outside, like I think it does or does it mean something else? How can I fix this problem? I used DuBSP and WorldCraft to compule this map.  
	 
		
		 No, You're Probably   
		#813 posted by  aguirRe on 2003/12/06 12:18:38  
		thinking of the "Mixed face contents ..." warning/error. The warning you mention usually doesn't cause any problem and I've actually never seen a good explanation of it.
  
  Also, having lava/water/whatnot sticking out into the void doesn't matter at all; it's removed (filled) by the compiler if the map is properly sealed (no leaks).  
	 
		
		 Zwiffle   
		
		New portal was clipped away errors can occur where there's overly complex brushwork in a place; it's like the compiler says, "I give up" and chucks the whole thing.
  
  I had that with a couple of tunnels in FC1M2 - so bad were they, I couldn't vis the damn thing. I had to rip out the offending walls and redo them with simpler brushwork.  
	 
		
		 Oh Ok That Makes Sense   
		#815 posted by Zwiffle on 2003/12/06 21:45:34 
		Thx I know why I get that problem now. I made a room with like 5 cylinders, 16 sided each with all sorts of decorative carvings in them, something like a few hundred brushes in one scene from the carving alone. Thx for the help!  
	 
		
		 Zwiffle   
		#816 posted by  leviathan on 2003/12/06 22:57:32  
		Carving is evil, and will lead to many erros in your map. When splitting up brushes, always use the clipping tool.  
	 
		
		 New Portal Was Clipped Away In CutNodePortals_r   
		#817 posted by Mike Woodham on 2003/12/07 02:34:13 
		
	 
		
		 Interuptable Vis Program   
		#818 posted by Scragbait on 2003/12/08 18:53:03 
		I believe that on one thread there was a discussion about a Q1 vis program that you could stop and restart, saving intermediate results. I need such a program to process a map that is taking a very long time to vis.  
	 
		
		 That Would Be Very Nice...   
		#819 posted by  Wazat on 2003/12/08 19:28:49  
		I wonder if it's real, or in mid-development/planning...  
	 
		
		 I Think It Was Just Some Programmer's Dream.   
		#820 posted by  metlslime on 2003/12/08 20:43:47  
		like maybe tyrann or aquire.  
	 
		
		 No It Actually Existed   
		#821 posted by  xen on 2003/12/08 22:20:04  
		I think Aguire was giving them out to people in the last coagula contest; copies of a vis program that would save progress in the event of accidental shut down (like a powercut, crash or whatnot).. enabling resume next time the program ran.  
	 
		
		 Interuptable Vis   
		#822 posted by  pushplay on 2003/12/08 22:22:13  
		Couldn't you just nice/prioritize it down the point of it being virtually paused?  You'd have to leave your computer on, but that's usually not an issue.  
	 
		
		 Hm   
		#823 posted by  xen on 2003/12/08 22:26:12  
		You'd have to leave your computer on, but that's usually not an issue.
  
  Why else would you want to stop & resume it? :S  
	 
		
		 That Vis Thingie   
		#824 posted by Zwiffle on 2003/12/08 22:55:51 
		I believe Bengt Jardrup's latest vis update has a safe feature which will start at the last save point if you stop in the middle. I'm not sure though, I thought I saw that on the vis update text on his webpage.  
	 
		
		 Xen   
		#825 posted by Scragbait on 2003/12/08 23:29:31 
		I can't wait that long.  
	 
		
		 Windoze ME   
		#826 posted by Scragbait on 2003/12/08 23:34:29 
		...or my internet access manager has memory leaks. I run a clean PC with no background tasks but that still isn't enough on top of 3/4gig of RAM. I have to restart way too much. My map needs days to vis.
  
  Yea, I know a Q1 map shouldn't need so long to vis but I'd like to try the sledgehammer first. I'm tired of this map and want to move on  
	 
		
		 Restart Of Vis   
		#827 posted by  Hrimfaxi on 2003/12/08 23:52:40  
		Yes aguirRe made his vis autosave some time ago.
  It will restart from the last savepoint if the vis is stopped. A really usefull thing if you have to break operation in the middle of a long vis.
 
  Get it here:  http://user.tninet.se/~xir870k/  
	 
		
		 What Hrimfaxi Said   
		#828 posted by  aguirRe on 2003/12/09 06:47:18  
		The AutoSave feature was added in the RVis 2.19 version in July. If you check out the readmes you might find other useful tools/features as well ...
  
  Scragbait: Running Win9x/Me with more than 512MB can be problematic. It's then recommended to set a max limit for the VCache in the system.ini file:
  
  [vcache]
  Maxfilecache=512000  
	 
		
		 Scragbait   
		#829 posted by  xen on 2003/12/09 06:48:06  
		I can't wait that long.
  
  Come again? Wait for what?  
	 
		
		 Sorry Xen   
		#830 posted by Scragbait on 2003/12/09 07:36:47 
		I meant to respond to Pushplay but misread it as coming from you. I now see the context of his comment - to run vis in background and keep using machine as normal. I meant that I couldn't wait between sessions of using my machine to leave it running vis only. I shouldn't post while sleepy.
  
  aguiRe - Thanks for reply. I'll definately add those lines to my system.ini and I look forward to getting my insane map vised (but it will take days.)  
	 
		
		 And...   
		#831 posted by  distrans on 2003/12/09 08:14:12  
		...it will be worth it =)  
	 
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