
Access Violation
#968 posted by
Preach on 2015/09/29 22:21:42
Fifth is right, you can't do transparent on a mdl in standard Quake. Usually when I get an access violation in QME it's because some of the UVs have moved outside the skin limits. QME hates that, non-software engines actually cope OK with it. So that's one theory.
On the other hand, the earlier version didn't have an issue with this, so unless you had a reason to tweak the UVs it's probably not the cause. Perhaps I might need you to upload the latest file and I can take a look again.

Good Work Daya,
I am envious. I would love to make a model for Quake
#971 posted by
necros on 2015/10/02 00:13:34
good job on following that through to the end. the hardest stuff is always the first mod/model/map/whatever.
also, i really like that 'hand crafted' muzzle flash. very nice.

Nice
#972 posted by
Preach on 2015/10/02 02:54:55
Good stuff, glad all the work's paid off. I may have to write up the stuff above about how to get blender to spit out an MD3 file on my blog - it's certainly far from intuitive...
#973 posted by
Lunaran on 2015/10/02 05:22:27
that muzzleflash is 100% Wolf3D.
i can just hear it guten-tag'ing rooms full of dudes to death

Options For Previewing Quake Models In The Year Of Our Lord 2015
#974 posted by
Kinn on 2015/10/02 18:03:56
I am having no luck installing QME on my Windows 8.1 machine. I don't really have much desire to have these crappy old abandonware tools from the 90s on there either tbh.
I don't want to edit anything, just view .mdls and animations.
Has anyone suggested the idea of introducing a simple .mdl viewer into something like QuakeSpasm?

Actually
#975 posted by
Kinn on 2015/10/02 18:06:57
A simple model viewer QC mod would suffice. I assume one is already out there - anyone know?

Even Better
#976 posted by
Preach on 2015/10/02 18:14:45
Create a map with an entity class of viewthing. Then use the commands
viewmodel
viewframe
viewprev
viewnext
to play around with the model and the frames. Need a mod to set the skin I guess...

Aaahhhh
#977 posted by
Kinn on 2015/10/02 18:16:29
it's all flooding back now...
I'll have a go cheers

Model Viewer...
#978 posted by
necros on 2015/10/02 18:29:23
you can try my shitty java model 'editor':
http://shoresofnis.com/temp/ne_modelEditor.zip
it's unfinished, but you can load a
.mdl with frames, move uvs and save. you can also bulk rename frames by giving it a text file with the frame names, one per line. iirc, the 'set texture' button also works, but i think it has to be a pcx in the format from qme (eg: no palette data) so better off not using it.

Noice
#979 posted by
Kinn on 2015/10/02 18:56:44
I'll check that out - cheers necros!

Step 2 WIP, Gatling Gun
#980 posted by
aDaya on 2015/10/02 22:34:24
http://image.noelshack.com/fichiers/2015/40/1443817762-step2wip.png
This is gonna be similar to Q2's chaingun, with the difference of replacing the pre-fire state by a spin-up state.
Note that it'll only be available in a secret in the secret level of the episode, and as a secret in the final level.
#982 posted by
Lunaran on 2015/10/03 04:09:34
than was making quake web tools a while back, I'm pretty sure there's a HTML5
.mdl previewer on the web somewhere right now
ahh: https://github.com/andyp123/quake_web_tools
#983 posted by
Lunaran on 2015/10/03 04:12:28
found it, it's on his secret other site that doesn't have his name in the name
http://pecope.co/experiments/quake_web_tools/QuakeWebTools.html

O_O
#984 posted by
adib on 2015/10/03 07:21:11
My goodness... it works. It renders bsp, you can navigate thru the level.

#981, #982
#985 posted by
Kinn on 2015/10/03 11:36:42
Cheers, it would appear now that my .mdl viewing predicaments have been alleviated :}

Video Footage Of The Infantry Gun In Action
#986 posted by
aDaya on 2015/10/03 23:33:52

Shambler Remake In The Works.
#988 posted by
Skiffy on 2015/10/05 17:44:18
#990 posted by Spike on 2015/10/05 19:24:41
Looks more like a suit than fur so far. :P
Good luck with getting the animations to be tolerable though. :s
#991 posted by
Kinn on 2015/10/05 19:48:17
Looks awesome but yeah, something like that is not gonna work in .mdl. No way, José.

Skiffy,
that looks super nice... probably wont be able to use it in quake though.