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Modelling Help\Screenshots\Requests
It has always been difficult to get decent models for quake 1. So a thread where people can get advice on making models and post a work-in-progress for critiques is long overdue.

Any requests for models may well get met with silence. Specific requests will likely stand a better chance; "I'd really like a knight but carrying a shield" might be better received than "we need a mdler to join our mod remaking counter-strike for darkplaces".
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Access Violation 
Fifth is right, you can't do transparent on a mdl in standard Quake. Usually when I get an access violation in QME it's because some of the UVs have moved outside the skin limits. QME hates that, non-software engines actually cope OK with it. So that's one theory.

On the other hand, the earlier version didn't have an issue with this, so unless you had a reason to tweak the UVs it's probably not the cause. Perhaps I might need you to upload the latest file and I can take a look again. 
Yeaah Boyyyyyyyyyyy 
Good Work Daya, 
I am envious. I would love to make a model for Quake 
 
good job on following that through to the end. the hardest stuff is always the first mod/model/map/whatever.

also, i really like that 'hand crafted' muzzle flash. very nice. 
Nice 
Good stuff, glad all the work's paid off. I may have to write up the stuff above about how to get blender to spit out an MD3 file on my blog - it's certainly far from intuitive... 
 
that muzzleflash is 100% Wolf3D.

i can just hear it guten-tag'ing rooms full of dudes to death 
Options For Previewing Quake Models In The Year Of Our Lord 2015 
I am having no luck installing QME on my Windows 8.1 machine. I don't really have much desire to have these crappy old abandonware tools from the 90s on there either tbh.

I don't want to edit anything, just view .mdls and animations.

Has anyone suggested the idea of introducing a simple .mdl viewer into something like QuakeSpasm? 
Actually 
A simple model viewer QC mod would suffice. I assume one is already out there - anyone know? 
Even Better 
Create a map with an entity class of viewthing. Then use the commands

viewmodel
viewframe
viewprev
viewnext

to play around with the model and the frames. Need a mod to set the skin I guess... 
Aaahhhh 
it's all flooding back now...

I'll have a go cheers 
Model Viewer... 
you can try my shitty java model 'editor':
http://shoresofnis.com/temp/ne_modelEditor.zip

it's unfinished, but you can load a .mdl with frames, move uvs and save. you can also bulk rename frames by giving it a text file with the frame names, one per line. iirc, the 'set texture' button also works, but i think it has to be a pcx in the format from qme (eg: no palette data) so better off not using it. 
Noice 
I'll check that out - cheers necros! 
Step 2 WIP, Gatling Gun 
http://image.noelshack.com/fichiers/2015/40/1443817762-step2wip.png

This is gonna be similar to Q2's chaingun, with the difference of replacing the pre-fire state by a spin-up state.
Note that it'll only be available in a secret in the secret level of the episode, and as a secret in the final level. 
Kinn 
 
than was making quake web tools a while back, I'm pretty sure there's a HTML5 .mdl previewer on the web somewhere right now

ahh: https://github.com/andyp123/quake_web_tools 
 
found it, it's on his secret other site that doesn't have his name in the name

http://pecope.co/experiments/quake_web_tools/QuakeWebTools.html 
O_O 
My goodness... it works. It renders bsp, you can navigate thru the level. 
#981, #982 
Cheers, it would appear now that my .mdl viewing predicaments have been alleviated :} 
Video Footage Of The Infantry Gun In Action 
Without frame interpolation: http://webm.host/b5668/vid.webm

With frame interpolation: http://webm.host/a0164/vid.webm 
Nice! 
 
Shambler Remake In The Works. 
https://dl.dropboxusercontent.com/u/1849053/Shambler_Wip_02.jpg

Posting this here... nibbling away at my shambler remake. 
Looks Great! 
Fur? 
 
Looks more like a suit than fur so far. :P
Good luck with getting the animations to be tolerable though. :s 
 
Looks awesome but yeah, something like that is not gonna work in .mdl. No way, José. 
Skiffy, 
that looks super nice... probably wont be able to use it in quake though. 
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