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To Save Or Not To Save?
found this here:

http://www.planetquake.com/features/articles/classicpq/freedom.shtml

"In Joust, for instance, you could fly anywhere you wanted to - you had full run of the entire game universe, as small as it was. At the same time, however, players could only interact with ostriches in about seven distinct areas. Thus, the designer could take the time to tweak the game to ensure the interaction would be just as he wanted it to be. Contrast to this is Quake, an otherwise great game that has a few flaws, namely the fact that you can save the game at any spot and constantly, and keep re-loading, and pass the level without any tension of skill involved whatsoever. Purely the result in which, it seems the user has way too much freedom over what happens with given obstacles."

My question is hence: is Quake 1 Sp better when you dont save throughout the level, (or only save maybe once or twice at key points), or can you just save all the time and it makes no difference to your enjoyment?

My personal opinion is whether saving is good or not depends on the game type (genre). But it is interesting to remember all the so called "classics" such as pacman ,space invaders, asteroids, R-type (et al), which of course had no save mechanism at all.

Certainly i think *many* games today *ARE* spoilt by being able to save whenever you want (it reduces the challenge and tension), but i dont think that in Q1SP its a problem.
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Distrans 
But with your timelimit it wouldn't work really well on people that are skilled but like to stay around for a while and look at geometry and textures...

wrath: err really? I thought almost all games weren't caterered to the hardcore gamers since they are only a very small part of the market.

Too few games that really offer a good challange imo (then again I don't play many new games). 
Wrath: 
I agree, but on the other side of the coin, even more games today cater to the much larger group of blind llamas who still don't understand this whole "more than 1 button" thing. But they're not worth playing anyway... ;)

I enjoy games as they are mostly difficult. If it gets real hard, I spend some time getting getter. However, if it gets the point of just being annoying and rediculous, like Shinobi on PS2 (had to replay the level from start if you died, which was very often and annoying), then it's ok because I rent most console games and I download demos of most pc games anyway. I just take it back and add the company to my list of people to kill.

Shinobi was annoying because of the timelimit, and the maze-like feeling of the levels, and the iffy-ness of the controls when you're trying to do the simplest of things. This would have been a very effective arcade game to force people to pump quarters, but I doubt people would be patient that long. But I digress.

I'm one of those people who enjoys a good challenge, especially when I find a game I like and get good at it. I want to know I can still enjoy it in the future without having to invite 4 friends over for the rare LAN party.

But if it's too hard, or just gimmicky with the number of times you die, then that's a major turn-off. 
Uhh... 
Change:
I enjoy games as they are mostly difficult

to:
I enjoy difficult games mostly as they are.

^is what happens when I am mal-nurished 
And... 
getting getter = getting better

Where the hell am I today? 
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