I See, Thanks
#663 posted by killpixel
on 2017/01/09 22:21:09
#664 posted by mh on 2017/01/10 00:40:06
If vsync is active then I suggest don't throttle otherwise, either via sleep or Host_FilterTime. IIRC a glFinish immediately after SwapBuffers helps some; causing input to sync up correctly with display, otherwise the CPU may be running a few frames ahead of the GPU.
Last time I checked vsync was a busy-wait on some hardware/drivers, but that was in the D3D 9 era.
#665 posted by Baker on 2017/01/10 02:16:59
About 3 weeks, I tried the Mark V WinQuake on a high end gaming laptop I imagine is similar to yours.
The experience was absolutely terrible and was like 10 fps.
Keep in mind on my Windows machine which is nothing remarkable, I get an easy 300-400 fps in Mark V WinQuake on resolutions like 640x480.
I made some adjustments in the just uploaded Mark V which I think may dramatically improve the WinQuake version with machines like yours.
(*I say "I think" because I made some adjustments for the GL version and it was perfect afterwards on that machine. It slipped my mind to do a WinQuake test, so I can't know for sure.)
#666 posted by Kinn
on 2017/01/10 12:10:46
Ace, just had a go on your new GL WinQuake! Will report back in the other thread
Is Darkplaces Still In Development
is it worth my while reporting a bug?
DP Is Not In Active Dev
as far as I know...
#669 posted by ericw
on 2017/01/17 19:40:57
There is a gitlab with bug tracker here, not sure if it's Xonotic specific. However, it doesn't look like a fork; at least commits are synced between that and the icculus site. Still seems to be somewhat active.
@Shamblernaut ... Check This Out!
#670 posted by Icaro on 2017/01/17 20:19:02
Thanks Guys :)
We'll see if this fixes the bug, which is likely linux specific.
heh, doesn't fix it... The 64 bit glx version forces my monitors into mirrored mode, rather than primary / secondary.
SDL version works fine though.
#673 posted by Mugwump
on 2017/01/18 16:46:05
DP Is Not In Active Dev as far as I know...
It is again since April 2016, as evidenced by Icaro's link (don't refer to the outdated Downloads page).
I Updated My Quakespasm-IRC Engine
It now uses the latest quakespasm base code.
I'm also slowly adding speedrunning features to it. When it gets a proper release with more features I might give it a name change and make a proper news post for it.
For now, if you're planning on streaming playthroughs, here ya go.
#675 posted by Kinn
on 2017/02/11 15:22:38
Does the .lit file contain all the lightmap information, or just colour information?
#676 posted by ＰＲＩＴＣＨＡＲＤ
on 2017/02/11 15:42:38
It contains black magic and the souls of the undead. Want to check? Try loading a map that needs one... WITHOUT IT!!!
#677 posted by mh on 2017/02/11 16:24:04
It holds colour * intensity, so an intensity 0 red light will be 0|0|0.
Everything else needed for lighting is actually stored in the surfaces lump, outside of the lightdata. So: each surface stores an offset into the lightdata where it's lightmaps begin (if that offset is -1 then the surface has no lightmaps and so is fullly dark), as well as the styles used by the surface.
#678 posted by Kinn
on 2017/02/11 18:17:00
#679 posted by R00k on 2017/02/12 09:16:58
#680 posted by TERMiNAL on 2017/02/17 20:21:28
Does anyone know why in Darkplaces sometimes the sky will show on the water...instead of the water? Is this fixable or a bug?
Just A Guess
#681 posted by Kingold on 2017/02/18 00:48:45
But maybe it is caused by using the pretty water pack when the map is not water-vised.
#682 posted by TERMiNAL on 2017/02/18 03:19:42
I think you're right, says it right in the README.
Having other issues now for some reason, if I alt+tab out of DP it will not let me back in the game and I have to ctrl+alt+delete...everytime.
Fix Blinking Lights Issue
#684 posted by QUAKEULUS on 2019/04/26 22:16:15
Similar problem with latest darkplaces in VR on android port.
Set gl_nopartialtextureupdates 1 to fix
So, is Quakespam the only engine compatible with 64-bit Linux? That sucks. :(
#686 posted by Joel B
on 2019/08/21 06:27:17
No, FTE works fine too, at least when I've tried it on Ubuntu.
Any other engine closer to Vanilla that works on 64 bit? Something like FitzQuake