News | Forum | People | FAQ | Links | Search | Register | Log in
Quake Custom Engines
Discuss modified Quake engines here, I guess. What engines do you use? What are the pros/cons of existing engines? What features would you like to see implemented/removed?
First | Previous | Next | Last
A Question About Software Rendering. 
Does any engine do authentic-looking "software rendering" (so a pixel-peeping comparison between it and Winquake, of the same scene, would be the same), and also runs AD generally well?

Btw - I don't mind if it's "fake software rendering" done on the GPU, as long as it is properly emulating the way WinQuake does it with the colormap and whatnot.

I've tried a few engines that fake the software look as a sort of post-process thing (e.g. Ironwail), and it always looks wrong and gross.

I tried Mark V WinQuake but it seems to crash in AD. 
Oh Wait.... 
I vaguely remember FTE might do...... 
 
#710 
Interesting - hadn't heard of that one!

Meanwhile, I've been quite pleased with how Ironwail does it.

I actually get a really nice vibe when playing in 1080p, with render scale set to 1/2, and 8-bit mode set to "balanced". Good stuff! 
Oh Wow, I Just Re-read My Post #708 
It seems then that I was mistaken and Ironwail is NOT one of those "wrong and gross" solutions to the software rendering problem. Not sure which engines I was remembering but I guess it wasn't Ironwail, at least not the version I'm now using.

The more I look at Ironwail's "balanced" mode, the more I am impressed by it. It somehow, using arcane wizard magic, even gives perfect extra grit to badly-converted textures. This is my favourite way to view Quake I think. 
@ChadQuake 
Haha, someone made a port of Mark V WinQuake.

Nice! 
That's What Happens 
When you're not around to take care of your own projects. :P Lesson learned, I hope? 
 
i was checking the progress of rbdoom3 and they got DX12 and Vulkan working through NVRHI. looks amazing, i think it is time to replay doom 3 on this thing

https://github.com/RobertBeckebans/RBDOOM-3-BFG 
 
 
 
does anyone remember tochris? was a badass software renderer

https://github.com/viciious/tochris 
Antiquake 
another from scratch one in rust: https://github.com/Antiquake-rs/antiquake-rs 
 
ezquake antilag is pretty decent: https://github.com/QW-Group/ezquake-source/blob/e8ed7a50935e88a5c8d3c5921afb3e51d9c793b3/src/sv_world.c#L627

currently testing on inter-continental matches and pretty decent 
 
pretty cool quake-inspired engine: https://github.com/antopilo/Nuake 
 
yquake2 is adding remaster support: https://github.com/yquake2/yquake2remaster 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.