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Quake Custom Engines
Discuss modified Quake engines here, I guess. What engines do you use? What are the pros/cons of existing engines? What features would you like to see implemented/removed?
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@ChadQuake 
Haha, someone made a port of Mark V WinQuake.

Nice! 
That's What Happens 
When you're not around to take care of your own projects. :P Lesson learned, I hope? 
 
i was checking the progress of rbdoom3 and they got DX12 and Vulkan working through NVRHI. looks amazing, i think it is time to replay doom 3 on this thing

https://github.com/RobertBeckebans/RBDOOM-3-BFG 
 
 
 
does anyone remember tochris? was a badass software renderer

https://github.com/viciious/tochris 
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