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Quake Custom Engines
Discuss modified Quake engines here, I guess. What engines do you use? What are the pros/cons of existing engines? What features would you like to see implemented/removed?
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@ChadQuake 
Haha, someone made a port of Mark V WinQuake.

Nice! 
That's What Happens 
When you're not around to take care of your own projects. :P Lesson learned, I hope? 
 
i was checking the progress of rbdoom3 and they got DX12 and Vulkan working through NVRHI. looks amazing, i think it is time to replay doom 3 on this thing

https://github.com/RobertBeckebans/RBDOOM-3-BFG 
 
 
 
does anyone remember tochris? was a badass software renderer

https://github.com/viciious/tochris 
Antiquake 
another from scratch one in rust: https://github.com/Antiquake-rs/antiquake-rs 
 
ezquake antilag is pretty decent: https://github.com/QW-Group/ezquake-source/blob/e8ed7a50935e88a5c8d3c5921afb3e51d9c793b3/src/sv_world.c#L627

currently testing on inter-continental matches and pretty decent 
 
pretty cool quake-inspired engine: https://github.com/antopilo/Nuake 
 
yquake2 is adding remaster support: https://github.com/yquake2/yquake2remaster 
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