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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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And Of Course 
from working in the engine source code, since that needs to interact with all the parts of the BSP file. 
Radiant 
Hmm, does Radiant 1.6 somehow work with Quake 1?

So, I've tried trenchbroom, kinda cool and modern, which I'm not so =) 
 
at the least, you could make the map in Quake 3 mode then convert it to Quake 1 format with aguirre's convmap utility. You'd need to extract all the textures in the wad too. 
Sproooony... 
I saw that sproony got it working... I'll just do what he did.

Whatever that was. 
If You Don't Mind Beta Testing 
I have a build here with quake 1 support: http://celephais.net/board/view_thread.php?id=60822&start=9 
 
Thanks a lot, that worked like a charm.
Now I only need to know how to compile, well, I know how, but where does one find qbsp and qvis and those things now?

When I have those things, I won't bother anyone until I show something =) 
 
i'd say this is a good start: http://www.voidspark.net/projects/bjptools_xt/

aguirre's tools were the best around, but the above ones expand on them in a lot of good ways. most notably they have detail and hit brush support.

there are others, MH has some and tyrann as well, but I don't use them so can't really speak to them. 
 
whoa whoa

whose site is that 
Those Are Rebb's "jury-rigged" Compilers 
they have aguirre's compilers as a base and added in all the new toys. 
 
That's what I thought, but the site/readmes don't say "by rebb" anywhere :\ 
 
Definitely also try Tyrann's Tools, they are in many ways done more professionally and he has a lot of experience building these things. In comparison i'm more of an ape hitting a pile of code with a bone. Also the TyrUtils lighting tool has some advanced features over the BJP based one.

It's probably a good idea to build your maps so they compile on different tools, allowing for tests to decide which work best for you. 
 
I use your txqbsp and wvis and tyrann's light, FWIW. 
So Do I 
 
Same Here 
 
Compiling 
I'll send Hipshot my working folder which, oddly enough, gave me a lot of headache because the compilers wouldn't work. When I started over, with the exact same folder structure, it all of a sudden did work. Weird stuff, but it's sorted thanks to Eric.

Besides Hipshot, you know lots of modern stuff so that's not the reason for skipping Trenchbroom. No, it's that good old Radiant love that brought you here. 
 
What's a good way to get a func_train to sound like it fits in a base map? "rachet metal" or whatever obviously doesn't fit. I've tried using quoth's custom sounds to use the base plat/door sounds and they are slightly better but still kind of meh. Hipnotic's ambient/humming.wav in an ambient_generalpurpose is not too bad but I'm still not thrilled with it. 
Quake 2 Problem 
I'm currently making a Q2 map but for some weird reason the skybox doesn't seem to show up. I don't think I've done anything inherently wrong with it.

https://www.dropbox.com/s/hhh00hhjxxngitl/q2map1.map


This is the map file (less than 100kb). I'm kind of lost as to what to do. Anyone have any ideas? 
Basetrains 
You could make the train silent and have trigger_relays fire timed doors hidden behind the walls :D

on the same principle but less offensively, you could use the info_notnull use=plat_hit_bottom hack for playing .noise1 when triggered, and have the train trigger those along the way instead. 
 
You can override the train's sound effects by setting "sounds" to some invalid value and then use some other precached wavs in "noise" and "noise1". 
#12855 And #12857 Witchcraft Revealed 
It was a Windows 7 issue.

Windows 7 is saving my maps to a second location apart from the saving Worldcrafdt does, in c:\users\myusername\appdata\local\virtualstore\program files\worldcraft\, apart from c:\program files\worldcraft\maps\ that Worldcraft saves to by default.

This doesn't happen all the time, so there is two different versions, and sometimes it loads the WC version and others the second version, leading to me thinking that it wasn't saving them half the time.

This never happened to me in Windows 95/98 SE/2000/XP sp2 and sp3 and in Ubuntu, Fedora and Red Hat distros. 
An Explanation 
Not a justification mind...just what's happening there!

The "Program Files" folder is regarded by the microsoft team as a place you should fear to tread. The average user shouldn't need to ever look in the folders there, and because all the stuff in there is executable, it's security sensitive and unprivileged processes aren't allowed to make changes. Previous versions of windows did not enforce this, but Windows 7 (and vista maybe) make the folders protected.

Now, lots of old programs regard their program files folder as something they can write to at will, which causes a compatibility problem when you try in a newer OS. What Windows 7 attempts is to detect when that's happening, and redirect all the file activity elsewhere - to a lower security folder where you have permission to write things but can't do damage. This redirection is meant to be transparent to the program receiving the workaround.

Worldcraft is a pretty old program, certainly not designed at a time when these rules were enforced in this way. So saving maps in the program directory triggers the compatibility stuff, but evidently it's not working 100%. My advice is to move the folder out of Program Files, to it's own folder off the hard drive. You might also need to reset the permissions on the folder once it arrive. This also lets you have a shorter path without spaces, which can be helpful at the compiling stages : -) 
Thanks Preach 
Did not know about the folder redirection. Very interesting and good to know. 
Another Program 
to the big list of those i use regularly that work badly on Windows xp sp3/vista/7/8. At least it hasn't gone to the also big list of those that i have to tweak to deactivate Windows unfounded complains (mainly at installing) or those that directly don't work at all.

Thanks a lot for the info, Preach, very instructive, and thanks to you i can now map a bit in this computer. Never suspected something like that happened, even though that now that i think it well, Windows 7 is full of occasions where it tries to restrict what you do. I hope that i won't be forced to switch to Windows 7 in a loooong time. 
 
How can this happen? Left side..

There is no misalignment, no duplicate whatsoever..
I tried to cut the concerning brush in 2, i�ve rebuild the brushwork(twice!!), i have put light sources all over the place and tweaked them.
Nothing helps, atm there is a light (300) right in front of it..

I�m gonna smash some smartphones now, can anybody explain me what is going on there in the meantime? 
Hmm 
I'm sure i've seen some lighting artifacts like that caused by coloured lighting in maps. Didn't someone have problems like this with a jam 2 map entry?

Can't be any more specific, sorry. 
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