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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Text_Fish 
Probably not - the code for powerups doesn't leave many loopholes. to set powerup state on a player, the code requires an entity with the classname of the actual powerup to touch that player. Only thing I could possibly see working is some kind of trick that teleports a powerup onto the player every 30 seconds, but not clear how to hit that moving target.

As an alternative, consider repeatedly respawning the powerup (using a simple hack), so the player can have the effect continuously, if only they go to pick it up every time. 
 
Ah-well, thanks anyway Preach. Back to the drawing board! 
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