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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Ilumination Bugs On My Map 
I'm making a Quake map, and on testing the ilumination on floor looks very rare, I'll provide few screenshoots to show you what I mean:

https://i.imgur.com/MrXmFiL.png
https://i.imgur.com/y3NPEQ5.png
https://i.imgur.com/dY0EEvw.png

An idea why happen that and how fix it. Im using Jackhammer. I'll give jackhammer map file to see if there is something wrong on map.

https://drive.google.com/file/d/1WbTvKvV5E_QmXzRLDuPUrEG0FgKtKHWQ/view?usp=sharing 
@REBEL 
Those pillars are floating 1 or 2 units off the ground. I would make them touch the ground (or even intersect with the ground).

If you are using current tools then you can make the pillars into a brush entity func_detail_wall, or func_detail, give them "_shadow" "1" as keys/values (I would also give them "_phong" "1" for a smoother shading).

You can also add dirt mapping for baked ambient occlusion - run:
light.exe -extra -dirt

The tools I would use are here:

https://ericwa.github.io/ericw-tools/ 
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