|Posted by DaZ on 2006/05/10 18:52:10|
|So who splashed the cash and picked up episode 1 then? Well me for one... I wish I had waited.
1) its 3 hours long, they said 4-6... no way in hell, 3 hours 1st time, 1 and a half hours 2nd playthough I reckon.
2) The "much hyped" personal challenge system (auto ajusting skill) is a tad broken, it was a constant quicksave, load, load, load, load load load as teh enemies didn't seem to to adjust whenever I died (died = a shitload of times)
3) The story is flat and sucked, jesus if this is gonna be an episodic content game then surely the story must be solid!
4) Is like half-life 2 minus all the cool things you liked about half-life 2.
Sure, there were some fun bits, the weapons in general are all very nice (and very cookie cutter) and the gore is fun. When the Personal Challenge System works it works well, but sooner or later is hiccups and suddenyly your facing 6 minigun totting armoured dudes with 4 health and no ammo, and no way to change that :(
Level design is generally a little boring, best looking areas you've already seen in teh screenshots, ie. the outside docks with the lighthouse and the exterior of the sintek building. Everything is dull corridors and rooms. The source engine doesn't look like its been used too well, everything looks undetailed and flat, compared to hl2 this aint a looker.
And finally, the price. $20 for 3 hours of average cookie cutter fps action, hmm well if things dont get a hell of a lot better in episode 2 then Im staying well away.
#19 posted by czg
on 2006/05/15 06:31:26
Painkiller last year
Even though my concept of time is wrong at best, I refuse to believe Painkiller was last year.
Also Painkiller's secrets were gayer than a sausage party. Rocketjump eight times up to the top of this 500 meter tall church tower? Damn, man!
Painkiller doesn't count, you mongrel!
#20 posted by Lunaran
on 2006/05/15 19:17:20
My first annoyance came when the game made me break a window without telling me there was a "hit stuff with your gun" button. I had to ask in IRC, and was answered by people who only found it in the keybinds menu.
Then after I'd been through and came back out the chick fucking opened the door and walked in anyway.
Beyond that it's the best TC for Half Life 2 so far. :P I like the level design very much in that you're constantly revisiting areas and going back around stuff higher up and all that, but does anyone else feel like it's just Half Life 2 with a little more lip and more saturated colors? I swear I've seen some of these fenced-off alleys before ...
Incidentally, the constantly unpredictable dying because every enemy does hitscan damage grates on my nerves in EVERY game I play because it works out exactly like Daz described: a fiesta of quickloads until you're lucky enough to get through the otherwise really nicely designed room you're in. Aard started a thread about hitscan vs projectile attacks on monsters years ago on QMap, which is now more than gone - anyone happen to be a packrat and save that kind of stuff to .txt?
Hitscan Vs Projectile
#21 posted by Tron on 2006/05/16 12:42:31
#22 posted by anonymous user on 2006/05/19 17:53:43
Hitscan with good aim monsters just plain suck. case closed
Just Started Playing It...
#23 posted by necros
on 2006/05/20 00:26:19
pretty good so far, but i haven't gotten very far in yet, so i haven't encountered any
problems with the skill level thing yet.
also, there's been a patch that's supposed to address that issue as well.
it's frustrating at times, because the game never lets up and all the fights are challenging. i don't mean that i wish the game was easier (i would have picked a lower level on the skill slider then) but that it's monotonous in that there's no up and down regarding difficulty. ie: normal games, you'll come across areas that are just easier, no matter what difficulty you're on. it's a refreshing change to be able to blow away a few mobs without having to worry much every once in a while.
also, the intro cinematic cracked me up... first thing i see when the screen fades in: holy crap tits! XD
#24 posted by necros
on 2006/05/20 13:03:46
just finished it :) took me about 4.5 hours, so that wasn't as bad as daz was saying. i searched a lot for secrets though, and i like to take my time.
secrets... i wholeheartedly agree with czg. it's really rewarding to be recognized for finding a secret without having to perform 50 consecutive trick jumps to get to it. also, some of those secrets are plain funny... (bobbing head figures? XD )
i never encountered the chaingun guy bug, the most i ever saw at once was about 4, and i had both hand grenades are grenades for the gun so they weren't too hard.
boss fights weren't too bad either. the mutant one is kind of annoying until you figure out how it attacks, then it's not too bad.
what irritated me was killing the boss the first time, and having 3 chaingun guys come bursting out at me right afterwards when i had 3 hp left... nice. :P
i think i'll be picking up the second episode, but i do hope they lower the price to maybe around 15 at least. 20 per episode is just too much when you relize there will be 9 episodes total...
hello everybody :)
Sin Episode 1 wasnt bad at all.
It took me about 4 hours to get through, which was the most disappointing.
At the point, where it became interesting it ends for this episode.
The Engine didnt show anything special or new, the KI neither.
The Gore was quite fun, the weapons had a tickle, the blowfish was a good gag.
Worth playing, when there is the 'Sin Episodes Collection' for those who hate waiting for sequels.
I'm definitely not buying the other episodes though: around 180$ for a single game?
Don't think so.
This is becoming a trend like with 'Pariah' or 'Project Snowblind' which had good potential but were so short that you'd think the publishers try out the marketprice for those games.
#26 posted by anonymous user on 2006/06/10 12:08:53
78 or so chaingunners in th final stats! (more than any other monster)
#27 posted by The Masked Dude on 2006/06/14 04:28:48
I think this is one of the most exciting ideas ever! The game experience didn't piss me off at all. It was 100% fun to the end!
It's time to evolve ideas people...
Would you rather pay $20 for a single game and the play it through.
Episodes will continue, the story WILL have twists, new stuff WILL be added, and if the unapreciative keep complaining about the price it WILL get cheaper, though I don't give a turd.
&20 is nothing for a short game if you ACTUALLY have a job.
This game is gonna kick-ass in the future.
Damn, I feel so out of place because I'm not WHINING WHINING WHINING.
JESUS! IT'S JUST A FUCKING GAME!
NOT A TERRORIST ATTACK!
And a great game might I add.
Can't wait for 2.
Ritual Tiki? Is That You?
#28 posted by czg
on 2006/06/14 05:22:04
Is Someone From A Publisher Posting Here?
#29 posted by Blitz
on 2006/06/14 07:03:57
It's time to evolve ideas people...
This sent fucking chills down my spine because it sounds like something you'd here in a boardroom full of business execs who know fuck-all about games.
It's fine that this is the route that Ritual has gone. They took a chance with episodic content and took a chance by aligning themselves with Valve, and what they came up with was decent but certainly nothing spectacular or particularly innovative.
The bottom line is that "episodic content" is catching on because it means the publisher gets to take even less of a risk and they can pay a developer even less to make a "full" game. Of course, this doesn't apply to Valve themselves but it's going to be fucking poison for 3rd party developers who start getting told to make episodic content or nothing at all.
For the record I do have a job (in the game industry no less) and I think most everyone else here who isn't in a university has a job. I saw the screenshots and read the reviews and I can tell you that the 20$ from my job will go to paying for groceries or bills, and I'll save my 50$ for a fully polished game like ET:QW or Crysis or whatever comes out to positive reviews and has more than 4 hours of gameplay.
And Most Importantly To Those Who Champion Episodes...
#30 posted by Blitz
on 2006/06/14 07:06:16
If Ritual decides that the sales on Episode 2 weren't to their liking, of course they will stop making any more episodes, and you will have paid 40$ for 2 "episodes" worth of half-baked shit.
#31 posted by pjw
on 2006/06/14 10:27:21
Damn, I feel so out of place because I'm not WHINING WHINING WHINING.
You're not out of place. Really.
At least not for that reason.
#32 posted by anonymous user on 2006/06/14 17:49:24
As I understand it, both ritual and valve are making games on their own expences now, thus releasing episodic content makes more sense for them
We`ll see if it catches up. I can think of some reasons against this model too.
Also I bet you would be able to buy all the episodes once they are made for a lower price (probably 60). So you can wait and start saving those coins
#33 posted by Kinn
on 2006/06/16 11:11:12
Uh oh. Looks like Sin has been scrozzled by Half-Life, and it won't be for the first time ^_~
The Masked Dude: get the piss out of here you shill - you need a better disguise 'cause the mask ain't working.
That's Telling The Fool
#34 posted by HeadThump
on 2006/06/16 14:53:56
with those ridiculous half baked synaptic things going on in his squirrely head, Kinn. Whether I have ten cents to my name or a million bucks to blow is irrelevant. I still expect value for my money in either case.
Hay Guys What Is Going On In This Thread?
#35 posted by czg
on 2006/06/16 17:00:37
#36 posted by spd on 2006/06/16 17:29:04
hey is sin eps mappable?
#37 posted by scar3crow on 2006/06/16 22:08:47
so i saw SiN Episode1 in Gamestop for $20 packaged... i considered getting it, but then it occured to me, for some wonky reason it might still want to install steam.... im not interested in steam, or anything it offers, i merely want to poke at the adjusting ai and find easter eggs with simple gunfighting.
so does anyone know if it would install it ? if not, i might spring the 20.
#38 posted by bal
on 2006/06/17 01:58:47
You'll probably need to install steam just to activate it aynways.
But seriously, what's wrong with steam? I installed it a few weeks ago, bought a few things through it, and I can't really see why people seem to hate it so much, it's fine.
When In Doubt Use Crate
#39 posted by Shallow
on 2006/06/17 03:54:13
Yeah, I really don't get why there's so much hatred and paranoia about Steam. It's certainly among the fairest digital content distribution systems around: Sign in on any PC and download and play any of the games in my account? Yes please. I may have ranted about billing problems in the past but that's all behind us and we're friends again now.
spd: Latest on SDK (and Arena mode) here: http://www.ritualistic.com/content.php/interviews/060615_sineps_01.php
(Summary: Mapping SDK 'soon', full mod SDK later in the summer)
Steam Is Fine
#40 posted by Blitz
on 2006/06/17 10:29:53
The only time you absolutely need to be online is to initially activate your product which is still not ideal, but certainly worth the benefits of installing steam.
I've used the offline mode after I moved and didn't have internet yet to play HL2SP, edit maps, etc. and it works fine.
Let Me Phrase A Question
#41 posted by megaman
on 2006/06/17 18:34:28
What is actualyl good about steam?
#42 posted by .
on 2006/06/17 23:12:02
Since when did you get in the industry? When did I miss this news? What's UP man?
#43 posted by bal
on 2006/06/18 00:43:27
I like buying my games online, donwloading them fast through a simple interface, cds and boxes and stuff just get in the way, but I understand many people like having those.
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