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SW Quake Question
Hi guys. Hope everyone had a good new year's day. Now, I need your help not only as mappers, but mostly as a Quake player community.

I am rewriting my engine from scratch, and this time I want to have a software version, so people without hardware accelerators still could have an option besides the vanilla Quake. But the fact is: while I reckon the software render can looks surprisingly well in the context of the original Quake atmosphere, the default 320 x 200 resolution just plain sucks. Big time. Which brings my question to people who stills playing software Quake: I want to drop support to the lower VGA resolutions (anything below 512 x 384, actually). Not only because they suck, but because I plan to have some additional artwork (menus, HUD elements, etc) that simply won't fit in lower resolutions. So I would like to hear from the community what you guys think about this move.
Anyone here stills needs to run in such lower resolutions, or see a good reason to keep it ?
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Can You Please Support It In 1920x1200 
What are you planning on doing with your software renderer to improve it over Winquake? 
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