That took some houres to get together, but..,
here is the model of the EldenOgre, also ShieldOgre I made to acomplish the Q1Test I am remaking for Singleplayer.
Before I packed I made asure I worked with the right source, as shielding is a little tricky. Most of it takes part in the weapons.qc.
This Ogre is shielded for nails and grenades.
To make it a bit easier I added a ShieldCode.txt that clears up the four importance files ie.
AI.QC - ClIENT.QC - DEFS.QC - WEAPONS.QC - XOGRE.QC
This is stated by a "//start/end shieldcode" pointed on the start of the QC.
Thanks to Ijed for the knowhow with QuakeReMake and the map. Thaks Metlslime for the Rubicon.code.
Thanks you little medieval shielded creep, yes! No gunpowder, just pure ancient power!