Reply To Ericw And SleepwalkR
#2960 posted by Reyond on 2019/06/05 20:30:40
Hi! Thanks for reply!
In editor I am using textures, which are located in folders, and I dont use any archives for editing maps. I am using my own textures. I thought that the problem can be in one of the textures (may be format is incorrect or some texture crashes the editor by some other reason). So that would mean that some of my texture catalogues contain the "problem" texture and I tried to find it. But each catalogue (folder with textures) can be opened freely without any crashes. But if I try to open more than 3 texture collections the editor crashes. Seems like the problem is in allocated memory
My laptop is 7 or 8 years old but I dont think that it has not enough memory to open the map. I have 8 gb of RAM, intel core i-7-3600 processor and Geforce 650m (idk if this information is needed).
I wonder if there are some limitations for the RAM that can be used in editor? If yes, how can I change it?
How Many Textures Are You Trying To Load In Total?
Also Can You Give A Total Of The Disk Space That These Textures Occupy
#2963 posted by Reyond on 2019/06/06 13:02:36
Textures occupy 465 mb of disk space. There are 1034 textures in total
DUSK SDK WILL HAVE TRENCH BROOM !
#2964 posted by anonymous user on 2019/06/27 04:11:33
TrenchBroom 2020 Release Candidate 1
It's been a long time since the last release. This one is coming with a lot of changes and bug fixes:
TrenchBroom 2020 Release Candidate 2
This release candidate contains a lot of bug fixes and a new builtin dark theme, together with new icons that work better for both light and dark environments.
TrenchBroom 2020.1 Is Out
TrenchBroom 2020.2 Released
Nice Guide For The Compile Menu
TrenchBroom 2021.1 Released
Is it safe to overwrite v.2020.2 or should I delete it first? And if later, where does TB store building tasks config?
#2972 posted by Joel B
on 2021/02/13 17:52:12
Any preferences or configurations you've done are stored in a place that depends on your OS.
macOS ~/Library/Application Support/TrenchBroom
All Textures Are Red
#2973 posted by SmashDoor
on 2021/09/06 14:03:13
I have a problem with textures in the engine. They like small black/white rectangles but in red color.
#2974 posted by metlslime
on 2021/09/06 17:49:48
Pink/black checkerboard pattern in game is an indication that the textures are missing from the BSP file, which means the compiler probably couldn’t find the wad file, or the wad does not contain all needed textures.
Paths Paths Paths
If you having issues in mapping Quake, always check your paths in your tools.
TrenchBroom 2022.1 Release Candidate 1
Thanks to you and ericw for all your hard work on this one. Can't wait to crack this open.
#2978 posted by oglerau
on 2022/05/16 22:40:19
that is big. thank you for all the hard work!
TrenchBroom 2022.1 Release Candidate 2
TrenchBroom 2022.1 Release Candidate 2 is out: https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2022.1-RC2
- this is just a minor update that adds Quetoo support, more installers for Linux, and one bug fix
Just in time for your hot summer mapping on the northern hemisphere: TrenchBroom 2022.1 https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2022.1
#2981 posted by oglerau
on 2022/06/24 19:19:59
So, linked groups are like prefabs? Can we build a few and share with others?
#2984 posted by oglerau
on 2022/11/14 16:21:55
MD5 support is huge. Thanks!