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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
Features "cool shit".
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Also Can You Give A Total Of The Disk Space That These Textures Occupy 
Textures occupy 465 mb of disk space. There are 1034 textures in total 
TrenchBroom 2020 Release Candidate 1 
It's been a long time since the last release. This one is coming with a lot of changes and bug fixes: 
TrenchBroom 2020 Release Candidate 2 
This release candidate contains a lot of bug fixes and a new builtin dark theme, together with new icons that work better for both light and dark environments. 
TrenchBroom 2020.1 Is Out 
TrenchBroom 2020.2 Released 
Nice Guide For The Compile Menu 
for doofuses like me who have never quite grasped this. 
TrenchBroom 2021.1 Released 
Is it safe to overwrite v.2020.2 or should I delete it first? And if later, where does TB store building tasks config? 
Any preferences or configurations you've done are stored in a place that depends on your OS.

Windows C:\Users\<username>\AppData\Roaming\TrenchBroom

macOS ~/Library/Application Support/TrenchBroom

Linux ~/.TrenchBroom 
All Textures Are Red 
I have a problem with textures in the engine. They like small black/white rectangles but in red color. 
Smash Door: 
Pink/black checkerboard pattern in game is an indication that the textures are missing from the BSP file, which means the compiler probably couldn’t find the wad file, or the wad does not contain all needed textures. 
Paths Paths Paths 
If you having issues in mapping Quake, always check your paths in your tools. 
TrenchBroom 2022.1 Release Candidate 1 
Thanks to you and ericw for all your hard work on this one. Can't wait to crack this open. 
that is big. thank you for all the hard work! 
TrenchBroom 2022.1 Release Candidate 2 
TrenchBroom 2022.1 Release Candidate 2 is out: - this is just a minor update that adds Quetoo support, more installers for Linux, and one bug fix 
TrenchBroom 2022.1 
Just in time for your hot summer mapping on the northern hemisphere: TrenchBroom 2022.1 
So, linked groups are like prefabs? Can we build a few and share with others? 
TrenchBroom 2022.2 
Wrong Icon And A Typo :D 
MD5 support is huge. Thanks! 
TrenchBroom 2023.1 Release Candidate 1 
TrenchBroom 2023.1 Release Candidate 1 is out now. This is mostly a bugfix release with a few smaller enhancements. Get it here and don’t forget to report any problems: 
Thank you SleepwalkR! TrenchBroom is amazing and it is awesome to see it becoming popular across multiple modding communities and also indie game dev circles. 
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