#307 posted by
Joel B on 2022/02/10 20:59:02
I noticed that the latest build now has sv_gameplayfix_setmodelrealbox set to 0 by default. AFAIK this is more like original Winquake behavior but differs from longstanding Quakespasm behavior.
For you guys that are seeing issues, do the issues go away with sv_gameplayfix_setmodelrealbox set to 1 instead?
#308 posted by
Joel B on 2022/02/10 22:51:33
If so, it would be good to list some specific examples. I'm not sure why Spike wants to change this default but if it's a real problem, maybe evidence could be compiled toward changing it back.
#309 posted by
oglerau on 2022/06/29 16:48:48
#310 posted by
Qmaster on 2022/07/23 18:51:57
Can someone please add the FTE / QSS discord link to the top post for those who want to use it? There is a QSS dedicated channel there:
https://discord.gg/E6fTcgB3ev
#312 posted by
oglerau on 2022/10/29 17:31:55
is QSS being synced with QuakeSpasm? I mean, is it using the fixes from 0.95?