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Map Jam 8 - Release - Film Noir
After weeks of mapping, and a few delays, Quake Map Jam 8 has finally been released! This time around there were four submissions,

- Ionous with his map "Buried by Time and Dust"
- Newhouse with "Black Future"
- Pritchard with "One Ranger Two Boomsticks"
- Shamblernaut (myself) with "The Hackopolis" and the start map.



To install, just extract the zip file to your quake directory (remembering to preserve directories). Run using your favourite (limit extending) engine with the commandline options -game jam8 +map jam8_start. Happy fragging!
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"latest AD map" sorry I meant, "latest AD patch" 
AD Patch 
Yeah, I can take care of it. I'll also include NewHouse's update while I'm at it. Should I put the whole patch inside the repack or only the correct progs.dat? 
So to save on space with the original release I removed any (level) bsps that weren't bsp models to save space. I also removed any skyboxes that were not used in the releases.

So I guess if it includes any extra skyboxes or maps, then remove those? 
So, I'm repacking jam8 with the latest AD patch. It includes a \textures folder containing 3.89Mb worth of alpha masked textures (grates, cobwebs, vines, windows). Should I include it in the repack or is it unnecessary? I think not since they weren't in the original release, but I prefer asking just to be sure. 
Also, should I remove that map_hacker.jpg mentioned by dwere? 
Hey Mugwump 
Another 4 megs isnt going to break the bank for peace of mind.

Up to you with regard to the jpeg. 
OK, thanks. Repacking done. Added:
- latest AD patch;
- NewHouse's update;
- Darkplaces instructions.
Removed unnecessary config files.
Kept the textures folder AND the map_hacker.jpg. Not sure why it was included in AD but I'm thinking Sock may want to keep it this way, and the user who's really bothered by it can always delete it himself.

I can upload it tonight (GMT+1) but I was thinking of doing something about the maps that don't have any music track assigned. Question for the authors: would you guys be cool about this and do you have a preferred track number?
Also, along those lines I wanted to add my main theme to the start map. The thing is, since it wasn't gonna be ready for the original release, I put it aside and it remained unfinished, as I had more pressing matters to attend to. I can finish it but it will delay the release of this repack. What say you, Naut? Yay or nay? 
Thank you Mugwump for being more active with this things* 
I still need an answer from you: do you have a preferred track number or can I assign any one I want to your map? I think track06 with its tense slow pulse would fit the mood of your map well. Unavailable track numbers:
- track03: unused but normally assigned to intermission screen;
- track04: will be assigned to start map like in the original game;
- track05: used by Pritchard;
- track09: used by Shamblernaut;
- track11: used by NewHouse.

@Shamblernaut: I'm still waiting for your answer about the further delay needed to finish my theme music. Is it OK or do you prefer if I release the repack sooner but without it? Also, can I include Seven's film scratch & grain shader for DP or should I keep it separated? 
Sure, track06 is fine. 
OK, Thanks 
Track06 it is, then. 
I really don't care man :)

If you want to include the film grain, just make sure you update the readme to indicate how to install and that stuff has been modified beyond the initial release. 
Alright Then, 
I'll take the time to finish my soundtrack and include it. It should only be a matter of days, anyway. Thanks. I hope you guys will like my work. I'll post the link here when the repack is uploaded. 
Not being able to rate my own work (and the work of others, of course!) on Quaddicted makes me cry myself to sleep every single night.

The bill for new pillows/pillowcases is getting pretty hefty at this point. Can we get the repack out there and (hopefully) uploaded any time soon? How's the soundtrack going? And should we dare to pack in 1.5? 
Don't Cry For Me, Pritchargentina 
The soundtrack's going slower than expected due to life issues and the fact that I don't own a master keyboard (I mean music keyboard, not computer keyboard), so I have to build any melody note-by-note. I'll try to finish it for Xmas but don't get your hopes up. Rest assured that it is coming, though.

As for including 1.5, I don't think that's necessary or even recommended: the jam was made for 1.42 and especially, Sock stressed that a lot of things were changed for 1.5, causing compatibility issues (you can't use your 1.42 saves in 1.5 for example), so I'd wager packing 1.5 with jam8 would cause problems. 
I'm prepared to wait for it, I was too lazy to repackage it myself, and I'm excited to see how it plays with musics :)

thanks man, no rush. 
I will stay strong and persevere, I suppose. Maybe i'll try sleeping in the bathtub. 
Just wondering if you're interested including that specific ambient track for my map I mentioned under the other topic B�ck then, you are free to do so(it is the track what I always hear when Playing it anyway). Only problem might be the size.. but I think it is good to Show people that there is some free tracks out there by different composers that might fits for some Quake maps 
The size is a problem, yes: if you encode it as .ogg with the best quality, it makes a 50Mb file... I'll try different settings to see how much I can reduce it. 
My 2 Cents 
I'm not too fond of this actually, in the same way that I don't condone including the whole of Quoth or AD. If you want to create or recommend certain music tracks to be used in combination with a map, which is fine by itself, offer them as seperate downloads and link them in the thread or the readme. Including them in the zip is, like I said earlier, unnecessary bloat and against established release practice, so to speak. I hope this doesn't spawn a new trend where everyone bundles up their releases with all kinds of stuff like mp3 files etc. just for the sake of it.

Also, try get maps/releases into a proper state before release to avoid having several version floating around. Sometimes a bugfix version is justified (if a critical is discovered), but minor fixes and especially unncessary things like "was too easy on Hard" don't warrant extra versions. This is against the backdrop of having the files hosted on Quaddicted where Spirit tries to maintain certain archival standards which having 'a mess of versions' goes against.
Just something to keep in mind for next time. 
That is totally fine, if you feel that way. 
To Make It Clear 
Jam7 was fix, that fixed one skill mode (without that you couldn't beat it on one specific skill level), jam8 update I made because some people complaint a lot about DP support and only thing to fix that was to give These temporary solution commands, write then down on text file (and it was my mistake that I didn't know about portals back then), retrojam5 wasn't fix and I Just purely wanted to share it for those who was interested. I haven't never posted it in sense of replace by this or intented it to be fix or anything. But I really appreciate you want to keep rules around, and that is something I have kept in my mind after jam7 release. 
What Negke Said... 
+ what's the point of a map jam, if you can update content 2 months after deadline?
Maybe just prepare separate release with all this updates. Maybe call it patch or dlc, so people know it's additional content, different from what they got on the first release. 
I see now what you're actually talking about (why not meantion it directly), mugswump, Nevermind about that track let it be like it was back then. Others who didn't have track can have now or not? if following this same idealogy. 
But should it be called dlc anyway, since if there is extra content going to be. No extra maps, but everything else?

Then again, I really don't care at this point what is it going to be, dlc or not, it is not my job to decide that. 
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