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J.A.C.K. 1.1.1212 Steam Release

I promised that J.A.C.K. will be eventually released on Steam in Q4 2016. And today it has finally become available in Steam Store!

Steam-specific features:

* Automatic Configuration: creation of game configurations in the editor in a couple of clicks.
* SteamCloud Service: cloud storage for maps, ability to synchronize with local files.
* Automatic Update: keep your editor up-to-date with all the recent features and bugfixes!
* Steam Fun: achievements, stats and trading cards.

Version 1.1.1212 highlights:

* VHE-style Texture soring in Texture Browser (animated and random-tiled textures of the same group are placed nearby).
* Up/Down arrow keys and PgUp/PgDown scroll Texture Browser contents.
* When creating a brush primitive, its name is shown above the frame in 2D-views.
* Alt+clicking during Vertex Manipulation prevents from selecting other brushes - only vertices and/or edges are selected.
* Lots of improvements and bugfixes, as usual.
* The detailed reference manual.

If you want to support J.A.C.K., and willing to get updates and bugfixes as soon as possible - you can buy it in Steam Store (there is a launch discount until Dec 23, 2016). Please also give it a positive review, if possible; it would be very helpful also! But if you don't want to spend money - no problem! As I promised, there will be completely free cumulative versions with almost the same feature set. The only missing features will be Steam-specific features listed above. The release of the next free version is scheduled in Q1 2017.

Version 1.1.1212 supports the same set of games/engines: Quake, Hexen II, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Steam Store Page
Feature list
Changelog of version 1.1.1212

Again, thanks for suggestions and bug reports, some features were added because of your requests.
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Congrats - Will Purchase 
Never used JACK before but it looks great. Happy to pay such a reasonable price to support devs. Stats and achievements look fun too. I prefer TB for Q1 but for Q3A - this will be my go to. Good luck! 
Should read "Quake-style BSP architecture".
Curious as to how well it'll sell. 
Threw Money At You 
Thanks for all the improvements you have created with this editor, it's a joy to use :)

Looking forward to all the additions and improvements you make to it in the future. 
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