Impressive.
#1 posted by
metlslime on 2021/08/09 19:39:48
Nice to see this type of vanilla patch.
I came in to ask if you incorporated the fixes from "Ultimate Regular Quake Patch" and then saw your reference to Quake Info Pool in the readme. Does this mean you fixed "all" of the bugs from QIP... or at least, most of them?
What was marked as fixed in QIP should be fixed here as well, at least for ID1. That and some more, actually. I implemented as many progs.dat fixes into the mission packs as I was able to, but it's nowhere near the thoroughness of the main game. Then again, many vanilla bugs had already been fixed in the mission packs, and most of them you'll never notice.
More important are the map fixes solving broken spawns. It's beautiful to see SoA's "The Edge of Oblivion" work properly for the first time. That tunnel on the top is a Spike Mine spitter, triggered by up to five touchplates scattered throughout the map. In general, you'll see Spike Mines more often now in SoA since three maps had their spawns so screwed up they basically didn't appear.
Btw, there's going to be an update next week since I realized one of the QTest sounds (drone6.wav) was missing sound looping, preventing it from being played ingame. Fixed that already plus added more map fixes to solve z-fighting, taken from Quakespasm's custom pak.
Nice!
#3 posted by
gila on 2021/08/09 20:50:57
Gonna check it out! Meanwhile a bit of useless nitpicking, going through the readme:
> - Note #2: Full E2M6 from QTest was intentionally *NOT* used due to the large amount of entity differences.
I think you mean BETA3/Pre-Release, not QTEST.
> V. 34 better quality sounds taken from QTest (aka Quake Beta3)
And in here I think you DO mean QTEST :)
#2
#4 posted by
gila on 2021/08/09 20:53:43
Ah cool, I was just about to ask about the z-fighting fixes. I'm not sure the QS pak file has all of them... And can ALL these z-fighting instances be fixed just with .ent files?
Possibly, but I am not an expert regarding that. There aren't many people around these days who would take the time to do such things. I am sure there are occurrences in the mission packs as well, but apparently nobody ever bothered looking into it.
Anyway, fixing everything is impossible, anyway, and you have to draw the line somewhere. Maybe I find more later on, but right now it's already quite a lot, I would say.
Finally!
#6 posted by
CV on 2021/08/10 07:41:33
R2M3: Fix for Lavamen dropping through their pools to the floor below in QSS.
Great! Thanks!