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Vanilla Quake Fixes Pack
Your starter pack for a smoother and (hopefully at least more or less) bug-free vanilla experience has arrived! This is a large collection of fixes for vanilla Quake and its mission packs, covering models, maps, code (progs.dat) and sounds.

Contains quite a few fixes that have never been published before (personal highlights: Floating zombies in E4M7 start area, broken Spike Mine spawner in HIPDM1, music fix for HIPDEMO1).

UPDATE Aug 30, 2021: Rev.4 released

Download Rev.4 (4.3 MB)
See readme for details
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Not Everything That Feels "wrong" 
is a bug. Same with losing armor when drowning. It might be a stupid concept, but still reduces drowning damage. Removing it would break maps which rely on this mechanic. Losing armor with active Pentagram... also an interesting topic, but it's rather something for gameplay mods like Copper. 
 
Quake 2 solved this by having different armour types stack. That's not to say that it's solution is any more right and wrong than Quake's, it's just different. For better or worse the way Quake handles it is now a gameplay mechanic, and changing it could break existing gameplay. 
#50 
"Green, Yellow and Red armor have different damage absorb percentages. Green has 30%, Yellow 60% and Red is 80"

Wow!! o_O

I play quake since 1996 and never realized that! I always thought the only difference between them was the 100/150/200 armor points.

thanks for clarifying o/ 
In Doom Classic 
Green and blue armor actually work in a similar way. 
Rev.5 Released 
Fixed the issue with missing silver key in HIP1M4. Also tried to solve the Enforcer telefrag in E2M1, but it seems Quake Enhanced fixes don't work so well in other ports. Anyway.

Download Rev.5 (38.6 MB)
See readme for details 
Rev.6 Released 
Highlights:
- Nextthink fixes are back without breaking HIP1M4
- Swimming up with +jump now as fast as moving
- Autoaiming no longer reset after loading new map

Download Rev.6 (38.6 MB)
See readme for details 
Rev.7 Released 
Highlights:
- Progs.dat for ID1 rewritten entirely, with essential fixes included only (-40KB compiled code compared to previous versions)
- Removed start.ent to avoid conflicts with start.bsp used in many other mods
- More vital fixes for SoA and DoE (smooth plat movement which improves cart rides e.g. in HIP3M1 or R1M4, improved weapon switching, walkframe leak fix...)

Download Rev.7 (38.3 MB)
See readme for details

Notes:
- Even though the ID1 progs.dat now does NOT include the full extent of the URQP fixes any longer, rest assured it still contains all fixes necessary for a good singleplayer and multiplayer experience.
- You should now not have problems any more with addons that come with their own start map (if named start.bsp). 
 
If you want I can add your additional bugfixes to the Quake Info Pool list. 
Feel Free 
Provided you are able to figure out what I did. Because at this point, I'm afraid I can't... 
@maddes 
Thanks for all the wonderful documentation at QIP. I learned a lot. However, I though the site was out of date (per a little message on one of the pages there).

Are you updating things now? 
Duh 
Holy crap you are updating the site! I should have just checked. Already some good links there. Nice to see. 
After All These Years 
Miracles can still happen! 
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