This Was A New Submission...
#1 posted by metlslime
on 2003/10/01 14:02:48
but i thought it would do better as a discussion thread.
#2 posted by R.P.G.
on 2003/10/01 14:08:17
/me envisions maps with a similar theme to sm49_starbuck
It's a crate!
Most Terrifying Thing In The World.
#3 posted by Wazat
on 2003/10/01 14:22:13
Ah, a crate.
But what's inside the crate?
doilies! Back! Back, damn you, back!
What Is Inside The Crate
#4 posted by czg
on 2003/10/01 14:32:12
Not Much Headroom
#5 posted by Wazat
on 2003/10/01 14:37:40
I'd have to hunch forward while I do my business. Unless that toilet is the size that it looks like. :)
Oh So Scary
#6 posted by Scampie on 2003/10/01 16:43:50
I won't be mapping. But I think the Speedmap theme for Sept. 25th (Saturday before Halloween) should be horror.
btw, you should call it an 'event' not a 'contest' if there is no winner/prizes. Not a big issue, but saves you the hassle if news gets out around that there is a 'contest' going on.
#7 posted by Scampie on 2003/10/01 16:44:52
that obviously should say October 25th. Guess I'm stuck in the past.
I Like This Idea...
#8 posted by Scragbait on 2003/10/01 19:45:20
...because I like making houses in Quake. Perhaps a nice diversion from my current work. Hmmm...
#9 posted by Scragbait on 2003/10/01 19:51:11
Doesn't have to mean a prize. It could mean that maps are graded and scored and thus compared to one another.
Mansion plus crypt. Zombies. Wrought iron fences and dead trees. You are a 'ghost-buster' sent in to clear the village menace before the kiddies go trick-or-treating. Wouldn't it be nice if someone volunteered a pak file for all to use with custom models (trees, jack-o-lanterns, skulls, etc.) and sounds. I'm too unskilled to use anything other then regular Quake stuff.
One Other Thing...
#10 posted by Scragbait on 2003/10/01 19:54:26
Sorry for 3 posts when one would do. For unsophisticated sorts like me who don't have a web page - could I send my map to someone who could then provide the link? That is if the maps aren't collected and put into a single group ala 100 brush.
#11 posted by Tronyn on 2003/10/01 19:58:25
I could provide downloads for the maps on PlanetQuake.
Also, what would be better: releases seperately, or in a pack?
I do like the idea of a pack of custom models & stuff too :)
#12 posted by Scampie on 2003/10/01 20:00:08
pack. seems silly to have them all seperate.
might be good to seperate maps from models/sounds/etc tho, if it comes to that.
#13 posted by necros
on 2003/10/01 20:28:07
i don't know if i'll participate. i won't say i will because i'm pretty bad when it comes to respecting deadlines...
i'll say it has me interested, and that i may start a map in the future on this theme, but i can't promise that that map will ever see the light of day.
#14 posted by distrans
on 2003/10/01 22:59:27
Who "won" will be a matter of popular opinion.
...and double yay!
#15 posted by metlslime
on 2003/10/01 23:32:20
i think a pack release would be better.
You Can Use Voidents
#16 posted by Wazat
on 2003/10/02 10:50:22
It has an "eye_candy" entity where you can create an entity with any model (even custom ones you make) in your map. You can also give them values to make them spin (for fans, etc), glow, or play frames. It has custom sounds too. Each mapper can grab whatever sounds and models he wants and include them with his map, and not rely on the models included in any pak (though they can use those too).
And I'd be happy to code other entites you may need, and personally explain the entites if they're confusing.
I know y'all dislike including qc code, but this might be very helpful.
Well, For Contests,
#17 posted by necros
on 2003/10/02 19:37:58
qc's not too bad. we used custom code on the coagula contest so that i could get my funky func_trains working and stuff.
just don't turn the mapping contest into one big mod.
#18 posted by Wazat
on 2003/10/02 19:46:20
Adding too much stuff doesn't help anything. Just a few handy entities should suffice.
Who May Be In?
#19 posted by Scragbait on 2003/10/07 23:25:44
I've just spent two evenings working on a pretty cool house. It's all one texture for the moment but it has spooky architecture. I'm trying to keep a reign on myself to hit the 25th since I don't have my PC on weekends. I plan on SP only and very basic gameplay - again to fit the time I have before the deadline. It will likely feel like a map that is bigger then a 100Brush entry (I hope anyway) but smaller then an E1M1 level.
Anyone else mapping for this?
Quietly Raises Hand To...
#20 posted by distrans
on 2003/10/08 02:21:00
...another E. A. Poe inspired level using IK2K.wad and some extras. This time Doctor Tar & Professor Feather... yep, the inmates have taken over the asylum.
1100 brushes in the can, and some brutal gameplay ideas, along with what will hopefully be "scary" set pieces. If I can close up this major "hub" tonight then it should be ready for the 25th.
Wish me luck.
#21 posted by pushplay
on 2003/10/08 02:28:20
Where do you live and what exactly do you teach anyways?
#22 posted by distrans
on 2003/10/08 04:50:14
History & Philosophy of Science...
Although I think I'll ditch the second next year to spend more time on the thesis. I've only got till Aug06 to finish it 8^0
#23 posted by nitin
on 2003/10/08 05:57:13
I remember you saying that you were visiting Melbourne uni one time, still there?
#24 posted by pushplay
on 2003/10/08 14:23:57
So do you cover things like Popper and Deutsch, or is it more focused on inventions/inventors?
#25 posted by distrans
on 2003/10/09 00:08:16
nitin: good memory! but I was just visiting MU (must go back soon to get another architecture fix).
pushplay: Popper, Khun, Lakatos (and Feyerabend for the really keen). In the context of "studies in generation" from the Hippocratic Writers through to Darwin.