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Speedmap Pack 56!
Quake Speedmap Event 56 took place this weekend with a BIG turnout!

As our second week in the '4 Seasons of Quake' Megatheme, the theme was 'Episode 2/Medieval'.

This week's authors were: Czg, Hrimfaxi, Leviathan, Moz (who made 2 maps!), Pulsar, Rpg, Myself, and Xenon!

Grab the pack here:
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Von, Shamb 
The plan is to eventually make 'special editions' of these maps when it comes to combining the themes from sm55-58 together as a mini-unit type thing, so some of them should get the chances to be made into 'proper' maps, albeit small ones.

I believe there were also plans for another turtlemap later on in the winter.. which might provide some fuller maps.

And believe me it's far too hard to keep up creativity bursts every night for a week.. I could expand mine but I'd get bored of it after about 2 nights probably. Hell that sock_eg/rubicon/ogro clashup I posted in the screenshot started out as a kinda extended speedmap and i got the whole layout done in a week, but that's pretty much dead and buried now because half the map feels rushed and shit and I despise the thing as a whole.

How big does a map have to be before it becomes 'proper' though? I need some inspiration if I'm gonna try that again. 
SM56: The Spammening 
Dont Worry I Am Just Being Silly 
pushplay you are evil and must be exorcised from the face of the earth!!!

but i like reading your journal/pita so i take all that back. 
Don't get me wrong, it was a great pack. But it was the spammiest spam to ever spam the face of the spam spam spam spam.

Stupid vikings. 
fighting off 4 vores or 12 knights and assorted ogres with only a shotgun is like trying to fell a tree using only a stanley knife; possible, but wearing.
Did like the maps though, got a bit of a nostalgia rush. Looking forward to the next one. 
Someones Been Watching Too Much Monty Python [spam] 
kell you must be getting wimpy in your old age. :P fighting off 4 vores and assorted ogres with a shotgun is FUN!

in fact some of contract revoked wasnt so far from that :P

lovecraft would be ashamed of you! 
czg's and rpg's maps were very funny:) 
I'm almost finished normal q1sp, so get ready 
proper map >= e1m1
Big batch of Original Quake Gaming, good work.

"why you don't apply such skillz to a normal map" ... I guess the question here is if speedmapping manages to wrench a bit more out of some mappers, or just gives a mapping fix that substitutes for more major work. I see some value in a format that allows/supports concentration on single ideas (some contests also do this). But then I still submit the most important aspect to SP is not knowing what lies around the next corner, in other words a fresh supply of maps.

As to me, I had enough trouble speedmapping in Cube, much less Quake etc., I'll stick to slowmapping. 
Mapping is about diminishing returns. 
just for the fun of it I made some lazy speedruns for some of the maps, anyone interested in me uploading them somewhere? 
As Always 
So long as there's neat trickery or insane speed invovled 
I can do sm56_czg in 7 seconds, does that count for insane speed? 
xen: can't promise you that, some of the maps just haven't got that trick possibility. most runs are just straightforward

sm56_czg is easy to do in 7 secs, I'm wondering if anyone can do 6... 
Sm56_czg In 7 Secs??? 
let us see it 
i managed it in 7 secs, so it cant be hard 
I'll try do to it myself, but I never was a speedrunner 
Even _I_ Managed It In 7 Secs 
what, the little mexican boy that comes around to do the cleaning? 
6 Secs
wasn't especially hard. this should be optimum. 
Moz2 In 10 
That's amazing, I watched it then tried it myself and I couldn't even do the jump to get the gold key. Maybe it my total lack of skills with quake, but well done! 
Yes! Yes! 
I've done it!!! that funny jump in sm56_czg

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