Scampie
#76 posted by
R.P.G. on 2003/12/27 17:39:16
I think you've already decided what to do, but just as an FYI, I hope to have the SM SE maps done by Jan 2nd, but maybe not.
Yet Again!
#77 posted by
Hrimfaxi on 2003/12/27 17:48:33
Yeah I see - a big release would be nice!
I'll try to make my work as fast as possible.
So,
#78 posted by
necros on 2003/12/27 22:39:13
what's happening with the turtle map? is that still on?
Dialog Box Says Something About Title?
#79 posted by
Vigil on 2003/12/28 07:17:50
Turtlemap - The Second Coming?
Scampie
#80 posted by
PuLSaR on 2003/12/28 20:02:02
Restored my quake, finished the map (sm57_pulsar), so it'll be in our mailbox after some more testing.
Not sure I'll make a lot of changes in sm56_pulsar, but anyway the extended version will be created soon.
Right.
#82 posted by
- on 2003/12/29 08:14:43
not sure if speedmapping it's going on this weekend, being the start of the turtlemap event, I'll try to remember for next event tho :D
There Will Be NO Speedmapping Session This Week
#83 posted by
starbuck on 2003/12/29 08:34:20
this is so as not to distract people from the Turtlemap Scampie is running. Instead, i'll run sm63 the weekend after the Turtlemap ends
The Time
Not this week
The Place
Nowhere
You Have Already Found It.
#85 posted by
R.P.G. on 2003/12/29 15:40:29
#87 posted by
- on 2003/12/30 21:48:03
yes I did, sorry. Didn't look at my email since last Sunday. It'll be included for sure man, I'm gonna get the TM proper annouced tomorrow so everyone knows and get the Speedmap Site together. But first I gots to get back to necros and Madfox who sent me beta maps I really need to look at proper tonight.
Woo Boy....
#88 posted by
- on 2003/12/30 21:48:27
quite the ramble there, sorry :D
Yo, Scampie
#89 posted by
R.P.G. on 2003/12/31 09:57:47
When do you want the SM SE maps submitted? Shall I go ahead and release them on rpg.spawnpoint.org and e-mail you the download address? Or do you want some sort of exclusivity? Gimme the details, duder!
As It Stands...
#90 posted by
- on 2003/12/31 13:43:01
Email 'em to me and when the Speedmap site goes live on the 3rd, they'll be there. I'm planning to just make a section where we can collect any and all speedmaps that are 'expanded/finished/used as a base' with 2 screenshots and a bit of author info and the original speedmap.
If you want to release it on your site also, go ahead, right now I'm seeing the maps as a nice way to get the speedmap site off the ground, so as long as you at least link to the site, it'll all be good.
Soo...
#91 posted by
R.P.G. on 2003/12/31 14:00:44
If the maps are mailed to you on the afternoon/evening of January 2, is that enough time for you?
Sure.
#92 posted by
- on 2003/12/31 14:07:08
I'm not 100% the site will be going up on the 3rd, but it will be this weekend.
#94 posted by
- on 2003/12/31 16:13:43
yes... can't let my web design schooling and certifications go to waste.
Cool
#95 posted by
GibFest on 2003/12/31 17:29:13
Are there actually 60 odd speedmaps? and will they all be up on the site?
Theres
60 speedmap packs, actually 62-1=61 [no sm40] to be precise.
mix of DM and SP although recently most seem to be SP. must be at least 300 speedmap all together [rough estimate 60*5=300].
Gib:
#97 posted by
- on 2004/01/01 13:14:16
Yes, read what UWF said :D
currently, you can view the open /files dir for the site and download any of the old packs.
http://speedq1.spawnpoint.org/files/
Turtlemap 3
#98 posted by
- on 2004/01/01 13:40:39
Alright, here's the official notice, Turtlemap 3 starts this Saturday!
What is a Turtlemap? A turtlemap is a map made in 1 week. That's pretty much it.
What is the timelimit exactly? The Turtlemap is set to start this Saturday, Jan. 3rd. You may map as soon as it's Jan. 3rd in your hometown, and you should stop at the very end of Friday, Jan. 9th, but go ahead and use Saturday, Jan. 10th to finish up and ensure no errors or such. This technically gives you a week and a day, so no excuses! I'll be collecting the maps on Sunday the 11th and releasing that afternoon.
Is there a theme? No. The event is unthemed, anything goes. Maps can be Singleplayer/Coop, Deathmatch/Teamplay, DMSP, CTF, or any other established mods you wish to map for. Please do not include custom .qc with your map, it'll just make the pack more confusing. Same goes for high res .tga textures or any of that. Only exception are .lit files for colored lighting, it is alright to include one with your map.
Any other rules and regulations? Nah, just have fun with it. It'd be cool if we could see screenshots of your progress through the week here. I can host your screenshots if needed, email me and we'll get something worked out. If there are a few deathmatch/coop maps, I'll host a few small games once the pack is released.
How do we get maps to you? Simple. Email is preferred, scampie@spawnpoint.org, but I'll also be on irc.gamesnet.net in #speedq1 all week, so you may dcc me your map when I'm around. You could also email/msg me a link to download your map.
That's it for now, any questions/comments?
Just To Clarify
#99 posted by
Zwiffle on 2004/01/01 20:17:02
should I look at this as a really long speedmap, or a really shortened high quality map (something I'd want reviewed at say, Team Shambler?)
My Opinion Is
a really shortened high quality map.
Something you'd want reviewed at say, Underworldfans SP map reviews. ;)